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Latest News
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New year, hello 2024!
January 13, 2024 -
Custom Calendars are Launched! Next up is Stronghold Manager!
February 10, 2023 -
Custom Calendars Under Development!
January 03, 2023 -
March 2022 Progress Update
March 22, 2022 - No need to time travel, click to view our news archive.
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2.1.2 April 16, 2024
Platform Updates and Bug Fixes
// A number of security and platform updates! Boring but needed. :)
// Fixed an error allowing Players to manage their own admin permissions.
// Fixed a display error that was creating layout issues for those who prefer larger screen text. If you find other accessibility issues, please let us know, we will mark them urgent!
// Fixed a display error correcting your KinshipRanks to pull the right default image if your KinshipRank had no image attached, and the corresponding Kinship used a Library image, instead of an uploaded one.
// Uploaded a good handful of NEW Kinship badges to our Image Library!
// Added an extra input box when deleting a campaign as a safeguard to confirm your decision.
// Fixed an error that prevented you from editing Entity Abilities if you had no folders in your Abilities Admin.
// Fixed the Item preview box on the New Item > Copy from Item Library panel which was not displaying the items correctly, nor auto-selecting the appropriate inventory to copy to.
// Replaced the search on the Player and NPC Codex that could be finicky changing the page on each Keyup versus waiting for the submit. We will be getting all of the Keyup searches replaced at some point.
// Fixed a bug that was showing Developments marked Private on the calendar, and added the Private icon to the calendar Development buttons and modal to denote they are private.
// Added a small banner warning to the full-screen text editor denoting how to exit full screen, as the Escape key does not do so. -
2.1.1 February 12, 2024
Needed Bug Fixes
// Fixed an error that was not allowing campaigns to download their JSON files caused by the last patch.
// Fixed some CSS style issues in the Nebula and Blacklight theme, specifically while editing abilities on characters and entities and mass-assigning profile templates.
// Fixed a bug where the item card checkboxes would not work to mass-move or delete if the inventory had no containers.
// Fixed a bug on the Developments where if you ran into a form error, it would throw a 500 error instead of the form with the error message.
// Moved the "Use Item" functionality from a tab that was taking up valuable space to the top button bar. The button should not be appearing properly where the tab was not as well.
// Fixed a bug that would throw a 500 error when updating Character Abilities without any Ability Type Folders present.
// Fixed a bug on Entities Manage Folders where the links to open the folder would throw a 500 error instead of linking to the folder. -
2.1.0 December 06, 2023
Updated Stats, Abilities, Cities!
// We have RENAMED "Cities & Districts" to "Domains & Regions". City Staff, City Stats, and City Updates have been renamed to Domain Personnel, Domain Stats, and Domain Updates. Old cities and districts should all appropriately redirect.
// Added new wall types to our Regions (previously Districts): bridge, metal, space, and wall-wooden.
// We have RENAMED "Character Stat Types and Character Stats" to "Stat Groups and Stats" as we build a foundation to pull all campaign stats into a single admin. This can now be found in the left nav under Stat Groups & Stats. NOTE: This new admin currently houses only stats for Characters and Entities. Your Kinship and Domain stats will be moved for you soon, but are still found in the left navigation for now.
// All Stat Groups (previously CharacterStatTypes) that were marked "Secret" are still marked Secret. However, now these are no longer visible to players in any form. (As Secret SHOULD be!) We have added a NEW setting of "Private" to allow players to see their own character's stats privately. This change should have been implemented with the original release, and we apologize for the confusion. "Secret" should never be visible to players. NOTE: Stats marked Private on NPCs will also be hidden from players (as Private is only visible if you are the owner), so you can utilize the same stat groups across NPCs and PCs.
// Abilities Admin has been updated to the new layout similar to Stat Groups. The Character "Edit Abilities" screen has been vastly overhauled for usability.
// Added "Private" setting to Ability Types, similar to Stat Groups above. Secret will now always be secret, and Private will be hidden from everyone but the DM and owner.
// Recordkeeper admin has been renamed to CharacterCodexer, and adjusted to now only cover the NPC Codex. All players previously with this admin still have this admin.
// Cityplanner admin has been renamed to DomainPlanner to match the new wording.
// NEW Admin: QuestKeeper: can create and edit public quests. (Quests were removed from Recordkeeper.)
// NEW Admin: StatManager: can create and access the Stat Admin and Abilities. (Stats were removed from Recordkeeper.)
// Fixed a few instances across the site where the Recordkeeper admin was being called instead of KinshipKeeper.
// Small fix to display the Manage Images button on character profiles as long as you are a DM. This was always intended.
// Small style fix to avoid odd radio button stat label alignment on Character profiles.
// Fixed a bug that was clearing Tags on Abilities if you cloned them to another campaign.
// Added a small snippet of Activity Log at the bottom of Character profiles (visible only to DMs). We plan to add these across Chronica to allow you quick access to the recent activity for items. -
2.0.7 July 31, 2023
Bug fixes, Tweaks, and Kinships reputations
// Fixed a bug on the Regional Maps where even with the "Disable Color Overlay" turned on, it would still show the color overlays if a specific color was selected.
// Fixed a small display issue when viewing tile information on Regional Maps.
// Adjusted some display issues on the Inventory quick-add items modal on mobile.
// In Character Abilities admin, if a player has the admin privileges to see this page, they will no longer see Tags that are strictly found in Abilities whose Type is marked Secret, only tags found in viewable Abilities.
// In addition to the above, fixed a bug where players with Character Abilities admin could click a tag and view secret abilities. These are now properly hidden.
// Added small clickable icons on Developments for characters, places, and quests within that development, allowing you to view that object's profile directly, as well as filter by that object.
// Added direct links on Developments, so you can view the direct page, and also link to them if needed.
// Clarified some points on the Currency admin page and added error checking preventing the same value for multiple currencies within the same campaign.
// Fixed a display bug that was showing empty character stat boxes on Character and Entity profiles.
// The Duplicate NPC button now also duplicates associated Flair and Links with that character.
// Added a Duplicate button to Entities which will clone the single entity, including their stat data and selected abilities into a copy.
// Added search and filter to the Activity Log to make it easier to find entries you need.
// Kinship Ranks without individual images uploaded will now default to the Kinship image instead of a blank white one, preventing the need to upload the same image multiple times.
// NEW feature on Kinships allow you to toggle on Open Enrollment; which will show a blue "Join" button at the top, allowing players to add characters to kinships without waiting to be added by a GM. This will automatically place them at the lowest possible rank.
// NEW feature on Kinships allows you to track character Reputation. Toggle this on by editing your kinship, allowing members of the kinship to track a score. This can be renamed from the default Reputation to something like loyalty, renown, points, etc.
// Revamped our ads on the free tier campaigns. We dropped Google targeted ads entirely, finding them invasive and difficult to code around. We now just have ONE standard banner ad across the very top. This allowed us to remove a good chunk of code and some wonky layout adjustments, it's really just cleaner all around, and gives us a lot more control about what we show up there. Interested in advertising on Chronica? Feel free to reach out to hello@chronica.ventures. We realize this may take some getting used to for folks, but it also opened up the horizontal spacing which was a big issue on some pages, and we are happy with it. -
2.0.6 June 12, 2023
Minor Bug Fixes
// Fixed an error that occurred when trying to view Places in table format.
// Fixed a form bug when adding characters to kinships with no Kinship Owner.
// Fixed minor container description display issue. -
2.0.5 June 09, 2023
Minor Bug Fixes
// Fixed a bug that was preventing new uploads and editing existing uploads in the File Hub.
// Fixed a small bug that would show two Notes boxes on some character profiles. -
2.0.4 June 06, 2023
Minor Bug Fixes
// Fixed a bug that was preventing some full screen text editors from scrolling.
// Fixed a few more dropdowns that were not properly styled.
// Fixed character stats that were showing even if they were empty. -
2.0.3 May 31, 2023
Character Stats Bug Fix
// Fixed a bug that was causing the first letter of character stats with multiple fields to go missing upon save.
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2.0.2 May 31, 2023
Subscription Page Updates & Small Style Fixes
// Fixed the error / success messaging on our Payment Method and Subscription pages. These should finally be more clear on when your form was submitted or not submitted. We also added a button you can click for when your subscription gets stuck in non-payment, you can click and reset it to Peasant tier to clear the error without emailing support!
// Fixed a few dropdown menus that were missed in the front-end update.
// Updated the Kinship wealth box to the new style used in party and player wealth. -
2.0.1 May 30, 2023
Minor Hotfixes
// Fixed a 500 error when editing a shop as a non-GM.
// Fixed an error that was blocking the transfer item dropdown from updating for "All Player Inventories" filter.
// Fixed the broken dropdown selector in the Item Library when transferring a container. -
2.0.0 May 29, 2023
New server, updated back-end, updated front-end, additional notes!
// We have completely shifted our hosting to a new server that will allow easier and quicker scaling and service. PLEASE let us know if you have any issues. This was a huge move. We have also updated a lot of our back-end and front-end to provide a smoother experience.
// Added a new image library for Places! Now you can select from a nice range of quality scenic, civilized, or indoor images for your Places, and make adding content even more convenient. We are adding more to the all image libraries as we have time! More coming very soon.
// Added a new script to hopefully address all the Mobile touch-drag issues. Things should be drag-and-droppable now, where appropriate. Please let us know if you spot any mobile issues after this.
// Updated our lightbox (image previews) to the newest version, style has changed slightly, but should work all the same!
// We removed our old buggy Friendship module and recoded it from scratch. It's still fairly simple in terms of functionality, but at least works! We hope to explore what we can do with this more in the future, but for now it at least makes adding your buddies to campaigns simpler.
// You can now hide links in the left navigation within your campaign. This can be done by the GM under Campaign Settings, and is useful if there are features within a campaign that you do not use and do not want to see.
// Overall cleanup of Inventory/Shop/Cache back-end with some style adjustments to the Item cards for less wasted whitespace.
// Hid "Sold Out" sign on items that are marked "Not for Sale", even if their quantity is 0.
// You can now transfer items, even if the quantity is 0. It simply transfers the empty item. We felt the previous limitation was unnecessary.
// We condensed the "inventory" and "shop" versions of the Item Tags into a single list, giving access to all those tags, regardless of inventory type.
// You are no longer required to assign a Kinship owner in order to have a cache. We felt the previous limitation was unnecessary.
// Kinship caches now have access to the Stockroom feature, because, why not?
// Changed the wealth log inputs from text_fields to number_fields, as they should have been all along.
// We removed the slight limitation of Personal Secrets only being on Player-owned characters. This box is still private only to the owner (or GM, if an NPC), but we had instances where the PC turned into an NPC and those personal secrets were lost from the profile display. The limitation was unnecessary. -
1.10.0.3 February 17, 2023
Calendar Bug Fix
// Fixed a 500 error that occurred when you had a spanning start and end date using the Real Life dates, but no in-game dates selected.
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1.10.0.2 February 10, 2023
Hotfixes
// Fixed a 500 error that occurred if you turned "Recurring" to "Yes" on a Development without setting a Calendar start date.
// Fixed a 500 error that occurred when you transferred an entire container from an Encounter's Loot screen. The container still transferred, but it tried to redirect to the wrong page.
// We are working on updating our documentation, and have made it through the first 5-6 sections. Thank you for your patience with this! Do you find the documentation useful? Unneeded? Is there something else you would rather see for help in using Chronica? We'd love to hear over on our Discord! -
1.10.0.1 February 02, 2023
Calendar Hotfixes
// Fixed a 500 error screen bug on the Calendars that occurred if you turned on Overflow Weekdays before any weekdays were added.
// Temporarily disabled "day" and "week" options on the Calendar Recurring Type dropdown until we can locate the cause of them not displaying properly. -
1.10.0 February 01, 2023
Custom Calendars & Developments Tracking is FINALLY here!
// !! This is a very large patch, we absolutely appreciate your patience while we sort of any bugs you may discover with the calendar, but we really did a lot of due diligence to test it for you!
// NEW: Custom Campaign Calendars. (Available on ALL tiers!) Create customized calendars for your game settings to track dates pertaining to your specific world.
// NEW: Campaign Developments. (Available on ALL tiers!) Developments go hand-in-hand with the calendar, or they can be used on their own, to track all of the development events of your campaigns from sessions, character birthdays, holidays, wars, travel periods... literally anything. Developments currently hook up to Characters, Places, and Quests, and any of those connected will have the developments appear on their profiles in a tiny timeline. Tracking has never been prettier and more fun to look at!
// Added a BOLDER bold italic text. When text was both bold and italic, you could hardly tell, and it was silly.
// Added the Place icon (if it has one) to the small cards on the main Places page.
// Swept through the **Blacklight theme** with a comb, cleaned it up, fixed a bunch of display issues and made tweaks for easier theme maintenance. The Nebula theme is on our list next.
// Fixed a bug where entities with custom checkbox counters would not show the stat boxes.
// Clarified what happens on the Confirm window when you remove a Player from your campaign.
// Added more clarified text to the Admins list for GMs when editing a Player's settings. -
1.9.6.1 January 20, 2023
Adventure Notes Hotfix
// Fixed a 500 error that occurred if you had no folders created, and tried to access the Manage Folders page.
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1.9.6 January 20, 2023
Adventure Journal Updates
// Increased the Kinship image render size to 500x500 to allow for crisper uploaded images.
// Adventure Journal got a sweep of changes which will better compliment the Developments feature when that becomes public. First and foremost, Adventure Journal and Journal Posts have been renamed to better fit what they are used for: Adventure Notes! The Adventure Journal is one of our very original features, and we've noticed that it was much more often used for notes and general wiki-style info, so we are shifting the feature further in that direction. It can still be used for session recaps and character journal entries, but our upcoming Developments feature is specifically made to track those sort of timeline events as well.
// Renamed the "Public Folders" and "My Folders" within Adventure Notes to "Global Folders" and "Personal Folders" respectively, to clarify their use.
// You can now nest your Adventure Notes to increase organization and keep related content in groups. This is in addition to folders. Any nested notes will automatically take the parent folder.
// The layout for the Adventure Notes has shifted to put the folders on the left. While it may take a moment to get used to, we felt it was more intuitive to have folder navigation on the left side.
// Adventure Notes no longer delete when a player is removed from the campaign. This is to avoid any lost info or notes. The author will simply be removed.
// Renamed the Journal Post Archive to "All Published Adventure Notes", because it was really a list of all visible notes, and not quite an archive.
// Added ability to Pin notes with a "Pinned?" toggle in the edit form. These will display at the top of folders and the main index page. When viewing Folder contents however, if the pinned post is nested, it will remain in the nest.
// Added an "Unsorted Adventure Notes" page for quick access any notes that are not contained within a folder.
// Added "Edit" buttons to the folder and table views on Adventure Notes for a slightly quicker jump to that edit screen.
// Added some additional verbiage on the Adventure Notes forms to clarify visibility on notes. -
1.9.5 January 14, 2023
Few minor tweaks and pushing more Calendar updates!
// Adjusted Places card view boxes to not display Encounters count if the count was 0, for campaigns that do not use encounters and want a slightly cleaner card.
// Made Journal titles clickable from the index.
// Added seasons and season markers to custom calendars on production (available on our beta-feature testing campaigns)
// Added developments timelines on Quests, Places, and Character profiles, showing latest 5-10 developments applying to that object (available on our beta-feature testing campaigns)
// A couple small back-end updates for security and maintenance -
1.9.4 January 03, 2023
Security Updates & Calendar Bugs
// Security updates on the back-end, whoop!
// Fixed a bug with recurring monthly and daily events on the custom calendars. This feature is currently only available to our tester campaigns, but is on production and launching soon.
// Updated Developments form to streamline usability. This feature is currently only available to our tester campaigns, but is on production and launching soon.
// Fixed a minor display error on the currency admin if users were looking to use Electrum. -
1.9.3 October 31, 2022
Website Updates and Private Characters
// We have removed the First and Last name from our join forms, as we felt we do not need to collect this information, and will be removing it from our system. We've also moved username into the sign-up, versus changing your username after signing up.
// Fixed GM view on Regional Maps to correctly show colored tiles while keeping them hidden on Player view.
// Fixed a bug that was hiding Characters marked secret or Connections marked secret on Kinship Connections tabs.
// Fixed a bug that was preventing containers from being marked Private from the Order Containers modal in shops.
// Added a "Private" setting to Player Characters. Previously, marking a Player Character as secret, still allowed the owner to see that character. We realized this was confusing, as in every other setting, the "Secret" option hid the object entirely from players. Now you can mark Private for just the owner, or Secret for fully hidden. Any Player Characters currently marked secret were swapped to the new Private setting, which has the same effect.
// Hid top bar from printing as requested to help with issues of it covering text.
// Added the Underline button back to our editors, as it snuck out somewhere.