Abilities are reusable descriptions — spells, feats, racial traits, special moves — that you attach to characters and entities. Unlike stats, an ability's text is the same everywhere it appears; you just choose which characters have it. They're organized in the Abilities Admin, managed by Game Masters and players with the Stat Manager role (the same role that runs Stat Groups & Stats).
28.1 Ability Types
An Ability Type groups related abilities together — "Spells," "Feats," "Racial Abilities." Create one with the green "New Ability Type" button. Give it a Name, optionally file it into an Ability Type Folder, and (Game Masters) set Secret? to hide it from players, or Private? to show it only to the owning player and GMs.
The admin sidebar organizes types into folders (All Ability Types, Unsorted Ability Types, and named folders managed via "Manage Folders") and lists Ability Type Tags for filtering. Types and the abilities within them can be dragged to reorder.
28.2 Abilities
An Ability is a single entry within a type. Create one with the green "New Ability" button. Fill in:
- Name (e.g. Magic Missile) and its Ability Type.
- Tags — optional keywords for filtering.
- Short Description — the line that shows on a profile.
- Long Description — the fuller text shown in a pop-up when the ability is clicked.
Adding abilities to a character or entity
Abilities are assigned per character. On a character or entity profile, anyone with edit rights clicks "Edit Abilities", which opens a checklist of all ability types (grouped by folder). Tick the abilities to grant and click "Update Character Abilities" (or "Update Entity Abilities"). On the profile, abilities appear grouped by type, each opening its full description on click.