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20.0 Domains & Regions
Domains & Regions is Chronica's kingdom-building and mapping toolkit. A Domain is a place you want to track with stats — a city, kingdom, stronghold, or settlement — and each domain can hold one or more Regions, which are visual tile maps you fill with plots. Together they let you track the n...Read Full Guide
15.6 Legacy Maps: Revealing the Map to Players
A legacy map hides itself behind a coloured overlay, and each tile's status decides how much of the picture underneath shows through. This is the exploration mechanic, and it is the main thing that makes a legacy map feel like a campaign artefact rather than a JPEG.The three statusesStatusWhat pl...Read Full Guide
1.3.1 Dice Roller
The dice roller window allows you to quickly make a roll with any of the most common tabletop gaming die. You can change the die count to roll multiple at a time. You can also add (or subtract) a modifier to your roll which is sometimes useful for certain game systems. Click the blue "Roll" butto...Read Full Guide
6.2 Removing Players
To remove a player, open their settings from the Player Admins Quickview (the "Edit" button) and use the red "Remove Player" button at the bottom, then confirm. A player can also remove themselves with the "Leave Campaign" button on their own player settings. The Game Owner can't be removed.Remov...Read Full Guide
13.3 Adding & Editing Leaves (People)
A leaf is a single person on the tree. Add one with the green "New Leaf" button at the top of a tree's page. To change a leaf later, click the green pencil icon on its card, or open it from Edit Leaf.Main SettingsYou can build a leaf two ways. Either pick an existing character from the Character ...Read Full Guide
7.5 Owned Shops
On paid tiers, players with the Shopkeeper role see an Owned Shops panel. Each shop's chest icon turns green when its till is holding funds or resources, linking to the till so you can withdraw your earnings. See Campaign Shops.Read Full Guide
20.4 Regions
A region is a visual grid map that lives inside a domain. You add plots to its cells to build out a street-view, a district, or an interior. Create one with the "Region" button on a domain's profile.Region settingsName — for example Market District or Farmlands.Domain — which domain the region be...Read Full Guide
32.0 Artist Credits
Please find a list of credits here for stock images licensed for Chronica!Image LibraryAll of our images have been licensed for use on Chronica. If you should be on this list, and are missing, get in touch with us as soon as possible at support@chronica.ventures.See our amazing artists and suppli...Read Full Guide
7.1 Edit Player Settings
The green "Edit Player Settings" button opens your settings, where you can set a Call Name and override the campaign theme, then save with "Update Player". The red "Leave Campaign" button at the bottom lets you leave the campaign (it's shown disabled for the Game Owner, who can't leave). When a G...Read Full Guide
16.2 Place Profiles
A place's profile gathers everything about it. The details card holds its image, location, custom stats, and a Links section (to domains, map tiles, and any custom links). Other panels list nested Places, linked Characters, Quests (visible to all players), and — for Game Masters only — Encounters...Read Full Guide
7.4 Your Characters
This panel (headed with your name, like "Rafe's Characters") lists your characters, with a Controlled NPCs tab if you have any. When the campaign has a currency/wealth system set up, a "Manage Ownerships" button appears here for managing each character's separate wealth — see Character Ownerships.Read Full Guide
8.0 Character Ownerships
By default each player has a single inventory and wealth pool. Character Ownerships let a player track separate wealth and inventory per character — handy when someone plays more than one character, or runs a Controlled NPC. You reach this from the "Manage Ownerships" button in the Your Character...Read Full Guide
3.5 Payment History and Invoices
Every charge Chronica has made is available to you, with an invoice you can download for each one.The full historyOpen Payment History from the left-hand navigation in Account Settings. It lists every payment on your account, newest first, with the date and time, the campaign it was for, and the ...Read Full Guide
5.0 Cloning Campaign Data
Cloning copies parts of one campaign's setup into another campaign. If you have spent a long time building a stat system, an ability list, a shared item library or a cast of NPCs, you do not have to build it again for your next campaign, you can copy it across.It is meant primarily for setup and ...Read Full Guide
12.2 Character Profiles
A character's profile gathers everything about them: description and notes, Flair (custom blurbs — see Character Flair), Connections to other characters, Kinship Ranks, and Links. The green "Edit Abilities" button pulls in abilities from your Abilities admin. Game Masters and Character Codexers c...Read Full Guide
1.3.2 Feature Request
Do you have a great idea or are we missing something you need to run your campaigns? Send it our way by clicking the "Help" drop-down, and then click Feature Request.This will open a form that sends directly to our development document. We review all submissions, and sort and prioritize them base...Read Full Guide
2.1 Account Settings
Account Settings is where the handful of things that are true about you everywhere in Chronica live. Reach it from the green Edit Account Settings button on your dashboard, or from Account Settings in the menu under your avatar in the top bar.The page has one Save buttonThis trips people up, so i...Read Full Guide
15.0 World & Region Maps
A map in Chronica is a picture of your world with a layer of campaign knowledge on top of it. The picture can be anything — a continent you commissioned, a dungeon level, a city ward, a hand-drawn napkin sketch you photographed. What Chronica adds is the layer above it: named locations, notes onl...Read Full Guide
30.1 Referrals
The Referrals tab holds your personal referral link — if you don't have one yet, use "Generate Referral Link", then share it with the "Copy" button. When someone joins through your link and starts a paid subscription, it's recorded here as a referral (shown as Pending or Rewarded). The rewards pr...Read Full Guide
18.2 Entity Folders and Folder Groups
Folders are how the Entity Codex stays organized once it has more than a few entities created. The sidebar down the left lists them, with a count beside each one, and clicking a folder shows just what is inside it.Sort by whatever matches how you actually look things up: by creature type, by regi...Read Full Guide
5.1 Letting Others Clone From Your Campaign
By default, you are the only person who can clone from your campaign. The Game Owner can change that with a single setting.Turning it onOpen the campaign and click Edit Campaign.Find Allow cloneable data? under Preference Settings.Switch it to yes and save.Only the Game Owner sees this setting. G...Read Full Guide
2.6 Billing, Subscriptions, and Payments
Everything below Account Settings in the left-hand navigation is money, and it is covered properly in 3.0 Subscriptions & Payments. This section is a map so you know which door to open.WhereWhat you'll findBilling InformationYour saved payment method, and where to add or change a card. Card d...Read Full Guide
4.1 Creating a Campaign
Making a campaign takes about ten seconds. Chronica asks for two things and lets you fill in everything else later.Open your User Dashboard.Click the green New Campaign button in the Campaigns panel.Enter a Campaign Name. You can change this at any time.Enter a Game System — for example D&D 5...Read Full Guide
20.5 Building Plots in a Region
Plots are the buildings and features you place on a region's grid. The plot designs themselves come from your Plot Catalog — if it's empty, add some plots there first.Adding a plotOn the region map, hover an empty numbered cell and click the green plus to open the Add a Plot form. Then:Choose a P...Read Full Guide
19.1 Creating & Editing Shops
Click the green "New Shop" button to create a shop, or "Edit Shop" to change one. The form covers:Name, a Quote, a Description, and a header image (up to 4MB; about 1100x300px works best).Closed? — a closed shop hides its items from players (Game Masters and the owner can still see them, with a n...Read Full Guide
8.2 Deleting an Ownership
To remove an ownership, use the "Delete Wealth & Inventory" button and confirm. You can always create a fresh (empty) ownership later if you change your mind.Deleting an ownership is permanent. It deletes that ownership's inventory — including all items and containers — along with its wealth ...Read Full Guide
25.3 Resource Groups
Resource Groups let you bundle related resources together — a coins group for several non-converting coins, or a building materials group for lumber, stone, and ore. Grouping keeps the admin tidy and lets you manage shared settings in one place.Adding a groupClick "New Resource Group" (at the top...Read Full Guide
1.3 Top Bar Navigation
Once you're logged in, the bar across the top gives you quick access to everything. The Dice link opens the dice roller. The Help dropdown holds Guidebook, Help / FAQ, Feature Request, Bug Report, and Contact Us. Your user dropdown (top right) holds User Dashboard, Account Settings, Invites &...Read Full Guide
7.8 Other Panels
Upcoming Events — your next few campaign events with your RSVP status, and a "View Events" button. See Events & Attendance.Kinship Caches (paid tier) — the caches of any kinships you belong to, each linking to its inventory. If your character leads a kinship, its chest turns green when the ca...Read Full Guide
5.4 Creating a Template Campaign
A template campaign is an ordinary campaign that you build to be copied from. There is no special campaign type and no setting that turns one on. It is a campaign you never actually play in.Templates are worth the effort if you run several campaigns in the same game system, or if you set up campa...Read Full Guide
27.1 Stat Groups
Click "New Stat Group" and give it a Name. The key setting is Categories — choose which object types the group appears on (Characters, Entities, Places), so the same stats can be reused across features. A group with no categories shows nowhere. Game Masters also get Secret? (hides the group from ...Read Full Guide
26.1 Creating & Editing a Profile Template
On the Profile Templates page, click the green "New Profile Template" button to start one, or the green "Edit Template" button beside any template in the list to change it. The list also shows each template's name, how many Stat Groups it includes, and its label overrides at a glance, and you can...Read Full Guide
18.5 The Entity Profile
Clicking an entity opens its profile — everything known about it on one page. Players who can see the entity get the same page without the editing controls.What is on itThe profile card — picture, name, type and disposition.Taggings — the entity's tags, each clickable to find everything else like...Read Full Guide
22.0 Item Library
The Item Library is your campaign's master list of reusable items, organized into containers and folders. Build it once, then pull items from it to stock shops, player inventories, encounters, and more — so you never rebuild the same potion or sword twice. Find it in the campaign's left navigatio...Read Full Guide
11.0 Quest Log
The Quest Log tracks your campaign's quests. Quests can nest under one another into chains and be sorted into folders (optionally gathered into folder groups) so a big campaign stays organized. Every quest carries a status: Unbegun, Progress, Completed, or Failed, that you can filter by. Gam...Read Full Guide
4.2 Campaign Settings
Game Masters open the settings with the green Edit Campaign button on the overview. Everything on this page saves together with the Update Campaign button at the bottom.Main SettingsCampaign Name and Game System — both required, both changeable at any time.Campaign Theme — choose Classic Theme, N...Read Full Guide
31.0 Activity Log
The Activity Log records what's happening across your campaign — items, characters, quests, wealth, and more being added, edited, or deleted. Only Game Masters can view it. Reach it from the link at the bottom of the left navigation, or from the Campaign Overview page.Reading the logEntries are l...Read Full Guide
3.2 Changing Your Tier
All tier changes are made on a campaign's subscription page, in the Change Subscription Tier card at the bottom. The pricing table has a button under each tier. The text on each button tells you your current position.Reading the buttonsWhat it saysWhat it meansYou are already Knight Monthly (grey...Read Full Guide
4.5 Changing the Game Owner
The Game Owner is the person who created the campaign. They hold its subscription, and they are the only one who can change the tier, delete the campaign, or lock and unlock players.Ownership cannot be transferred inside the app. There is no setting for it, and a Game Master cannot be promoted to...Read Full Guide
4.3 Backing Up Your Campaign
Game Masters can download the campaign's data as JSON files, one section at a time. Open it from Download JSON: View Options in the Quick Info panel.The options page lists each section of your campaign with its own Download JSON button. The sections are Abilities, Adventure Notes, Campaign Shops,...Read Full Guide
23.0 Events & Attendance
Schedule your sessions and track who's coming. Any party member can create an event; everyone can RSVP. The Events sidebar links to Current Events, Past Events, and Attendance Overview, with a Search panel for finding any event.Read Full Guide
14.6 Kinship Folders
Game Masters can organize kinships into folders. Click the blue "Manage Folders" button at the top of the Kinships page, then the green "New Folder" button to add one. Use the green "Edit Folder" button in a row to rename it or change its settings, and drag the grip handle to reorder — the order ...Read Full Guide
10.2 Search Adventure Notes
Click the blue "Search" button at the top of the notes page to open the search panel. It's a multi-field search — fill in any combination and submit:Title Contains — match words in the title.Content Contains — match words in the body.Public? — filter by Public or Private.By Author — filter to a s...Read Full Guide
14.1 Creating & Editing Kinships
Click the green "New Kinship" button at the top of the Kinships page to create one, or the "Edit" button on a kinship card or profile to change it. The form is organized into a few sections — fill in only what your game needs.Main SettingsGive the kinship a Name (for example The Adams Family, Fir...Read Full Guide
15.10 Dynamic Maps: Fog of War
Fog of War is Game Master only. The entire panel, and every reveal region on the map, is restricted to Game Masters and Game Owners. Map Managers cannot switch fog on, cannot draw or edit reveals, and — importantly — see the fogged map exactly as a player does. If you have a helper building your ...Read Full Guide
17.2 Inside an Encounter
Opening an encounter ("Enter Encounter") takes you to its three screens.Battle ScreenThe battle screen is your initiative tracker. The Initiative List splits combatants into In Combat and Out of Combat, and the left side holds editable Notes and an Events / Triggers / Traps panel. Use the green "...Read Full Guide
10.0 Adventure Notes
Adventure Notes are your campaign's journal — session recaps, lore, secrets, and player-written entries. Notes can be nested under one another, sorted into folders, pinned, and kept private as drafts until you're ready to share them. The main page has a sidebar of tools on the left and your publi...Read Full Guide
30.0 Invitations & Referrals
Invite friends to Chronica and to your campaigns, and earn referral credit when someone you bring on subscribes. The page has two tabs: Invitations and Referrals.Read Full Guide
15.5 Legacy Maps: Working with Tiles
Tiles are where a legacy map stops being a picture and starts being campaign knowledge. Each tile can carry a name, a status, a colour, notes, up to three icons, and a link to a Place in your campaign. Most tiles on most maps stay empty — you only set up the ones that matter.Setting up a tileHove...Read Full Guide
28.2 Abilities
An Ability is a single entry within a type. Create one with the green "New Ability" button. Fill in:Name (e.g. Magic Missile) and its Ability Type.Tags — optional keywords for filtering.Short Description — the line that shows on a profile.Long Description — the fuller text shown in a pop-up when ...Read Full Guide
10.1 Creating & Editing an Adventure Note
Click the green "New Adventure Note" button to write one, or the green "Edit" button on a note to change it. The form lets you set a Title, optionally nest the note under a Parent Note or file it into a Folder (a note can use one or the other, not both), and control publishing with the Published?...Read Full Guide
18.6 Player Visibility on Entities
The Entity Codex can be a private reference for you, a field guide your players browse, or — most usefully — both at once, revealed a creature at a time.The "Secret?" switchEvery entity has a Secret? switch on its form. Set to yes, only Game Masters can see it. Set to no, everyone in the campaign...Read Full Guide
19.2 Shop Items & Containers
Add stock with the green "Add Item" button, and group items into containers (with "New Container") to organize categories like weapons, potions, or services. An item's Value is its price, and its Quantity determines availability. On the shelf, an in-stock item shows a "Buy Item" button; a sold-ou...Read Full Guide
19.0 Campaign Shops
Campaign Shops let you run in-world stores where players can buy and sell items, with funds tracked automatically. Shops are a paid-tier feature — if you downgrade, your shops stay intact but become inaccessible until you're back on a paid tier. On the main Shops page, each shop appears as a card...Read Full Guide
6.5 Player Admins Quickview
Game Masters get a quick-view panel at the bottom of Party Info (collapsed until you click it) that lists every player and the admin roles they hold. Use the "Edit" button on a player to change their roles and settings.Read Full Guide
5.1 What Each Section Copies
There are seven sections you can clone. Here is what each one brings with it.Ability TypesCopies your Ability Type folders, the Ability Types themselves, and every Ability inside them, including their tags. The Ability Types arrive inside the folders they were in.Stat GroupsCopies your Stat Group...Read Full Guide
14.4 Kinship Connections
The Connections tab is for looser ties — patrons, allies, contacts, rivals — characters you want to associate with the kinship without giving them a formal rank. Click "Add Character" to open the connection form.Pick a Character (NPCs and player characters both appear), set a Title for the relati...Read Full Guide
15.3 Legacy Maps: Creating Your Grid
A legacy map is your image with a grid of tiles laid over it. Getting that grid to line up with the picture underneath is most of the work, and it is much easier to do before you have filled in fifty tiles — so it is worth taking the setup slowly.Before you startHave your image ready. Chronica ac...Read Full Guide
15.2 Organizing Maps with Folders
Once a campaign has more than a handful of maps, a flat list stops being useful. Folders group them into tabs across the top of the maps index — by continent, by story arc, by dungeon, by whatever division your campaign actually thinks in.Folders are Game Master only. The Manage Folders button, a...Read Full Guide
17.1 Creating an Encounter
Click the green "New Encounter" button. Give it a Name and Status (Uninitiated, Progress, Complete), and optionally link it to a Place, a Quest, and an Encounter Folder. You can also set up to four custom tracking labels and colors (the "Entity Tracking Border Colors" section) to color-code thing...Read Full Guide
19.3 Player-owned Shops
Players with the Shopkeeper admin role (see Party Info) can run their own shops. Their shop form is the same, except the Shop Owner dropdown only lists their own characters (and they don't see the GM-only Secret or folder options). To run a shop, a player must both hold the Shopkeeper role and be...Read Full Guide
18.4 Entity Views, Searching, and All Entities
Three viewsThe switcher at the top right of a folder listing offers three ways to look at the same entities.Card — large picture cards with the disposition band across them. Nice for browsing as a catalog.Compact — a smaller row-style card: a round picture, the name and type, tags, and a disposit...Read Full Guide
7.6 Player Notes & Links
The Notes panel is your private space — only you and your GM can see it; edit it with "Edit Notes". The Links panel keeps handy links (to a character sheet, a spellbook, anything), managed with "New Link", "Update Link", and "Delete Link".Read Full Guide
13.1 Creating & Editing a Family Tree
To create a tree, click the green "New Family Tree" button in the top right of the main Family Trees screen. To edit an existing one, use the green "Edit" button on a tree card, or the "Edit Tree" button at the top of any tree's page.Main SettingsGive your tree a Family Tree Name in the first fie...Read Full Guide
2.0 User Dashboard & Account
Your User Dashboard is the one page in Chronica that belongs to you rather than to a campaign. Everything campaign-shaped — characters, quests, maps, wealth — lives inside a campaign and changes depending on which one you are in. The dashboard sits above all of that: your campaigns, your upcoming...Read Full Guide
15.11 Secrets and Player Visibility
Maps carry more spoilers than almost anything else in a campaign, so it is worth understanding exactly what each hiding control does. All of the Secret? switches below are Game Master only — Map Managers can neither set nor clear them.The four things you can mark secretMark secretWhat players see...Read Full Guide
6.5.1 Player Admin Roles
Admin roles let you delegate parts of the campaign to trusted players without making them full Game Masters. None of these roles can see GM Secrets — only Game Masters can. Assign them from a player's settings.Game Master — full access to all campaign content, including GM Secrets. Only the Game ...Read Full Guide
20.2 The Domain Profile
Click "Visit Domain" on a card to open its profile. Across the top you'll see any custom domain stats as stat cards, and the rest of the page is divided into panels.Domain RegionsLists the regions inside this domain, each linking to its map. DomainPlanners get a green "Region" button here to add ...Read Full Guide
10.3 Adventure Note Folders
Folders keep your notes organized. The sidebar's "Note Folders" panel lists your folders and also offers two handy views: "All Published Adventure Notes" (every published note you can see) and "Unsorted Adventure Notes" (published notes not yet filed into a folder). A separate "Pinned Notes" pane...Read Full Guide
25.0 Currencies & Wealth
Currencies let you track wealth and spendable resources across your whole campaign. Once a currency is set up, your party and players can track their wealth, sell items from their inventories, and buy and sell in Campaign Shops. You only need to set currency up once and it's available everywhere....Read Full Guide
4.0 Campaign Overview
The Campaign Overview is the front page of a campaign. It is what you and your players see first when you open the campaign, and it answers the questions people ask most often: what is this campaign, who is in it, and what is happening next.It is also where Game Masters reach the campaign's setti...Read Full Guide
21.0 Plot Catalog
The Plot Catalog is your library of reusable plot designs — buildings and features you place onto Region maps to build out towns, interiors, or any tile-based map. Define a plot once and place it on as many regions as you like. Game Masters and Domain Planners can create and edit plots; all playe...Read Full Guide
30.1 Invite a Friend
Click the green "Invite a Friend" button and enter the person's Email Address. You can optionally add a First Name and choose a campaign under Add to Campaign — if you do, they're added to that campaign automatically when they join. Click the blue "Send Invitation" button to send it. People you i...Read Full Guide
14.0 Kinships
Kinships group characters together into organizations — guilds, noble houses, factions, churches, families, mercenary companies, anything with members and a structure. A kinship can hold ranked members, a shared treasury and cache of items, custom stats, a reputation log, and descriptions players...Read Full Guide
10.1.2 Adventure Note Drafts
Any note that isn't published is a draft, listed in the "Your Note Drafts" panel in the sidebar. Drafts are private to you — not even the Game Master can see them. Publish one by opening it and switching Published? to yes.Heads-up for GMs: if a player is removed from the campaign, their notes sta...Read Full Guide
12.3 NPC Folders
Game Masters can organize the NPC Codex with the "Manage Folders" button. Add folders with "New NPC Folder" and optionally collect them into Groups (with "New Group"); both can be dragged to reorder. Marking a folder secret hides it and its NPCs from players on the Codex. The Player Codex has its...Read Full Guide
3.0 Subscriptions & Payments
Chronica is free to use, but subscriptions unlock a few features and allow you to have additional players involved.Subscriptions belong to campaigns, not to people. You do not have "a Chronica subscription", each campaign has its own, paid for by that campaign's Game Owner, and each can sit on a ...Read Full Guide
25.1 Denominations
Denominations are a group of related currencies that equal one another at a set ratio — most commonly copper, silver, and gold. They're the primary currency for player buying and selling. Because wealth is stored as a single number, denominations always convert automatically: if 10 silver equals ...Read Full Guide
20.1 Creating & Editing Domains
Click the green "New Domain" button on the Domains & Regions page to start one, or the green "Edit" button on a domain card. The form is organized into a few sections.Main SettingsGive the domain a Name (for example Andover or Camelot). Game Masters also get a Secret? toggle — when on, the do...Read Full Guide
6.0 Party Info
The Party Info page is your roster and shared resources hub. It shows the party's players and their main characters, the shared party wealth and inventory, and — for Game Masters — a quick view of every player's admin roles.Read Full Guide
1.3.3 Bug Report
Have you encountered a bug or is something not working quite how you would expect? Click the "Help" drop-down and then click Bug Report.This will open a form that sends directly to our internal bug report document. Please provide the page(s) where the bug was encountered and any additional inform...Read Full Guide
23.2 View Event Details
Click "View Event Details" on an event card to see everything about it, including its RSVPs and any Connected Adventure Notes at the bottom. To set your own RSVP, use the "Update Your Attendance" button and choose Yes, No, or Maybe.Update Player AttendanceIf you created or host the event (or you'...Read Full Guide
29.0 Character Flair
Flair lets you add custom blurbs to a character that don't fit under a stat or an ability — a signature move, a quirky item bonus, a favorite cheese. Together with Stat Groups & Stats and Abilities & Ability Types, flair helps round out a character sheet.Adding flairFlair is managed right...Read Full Guide
23.4 Search Events
Open the Search panel in the sidebar to find events by Name, Location, Host, or Description. Search runs across both current and past events; "Reset" clears it.Read Full Guide
3.4 Billing Information
Billing Information in your Account Settings navigation is where your payment method is stored. It belongs to your account, not to a single campaign: one payment method is used for every subscription you own.Adding or changing a cardOpen Billing Information from the left-hand navigation in Accoun...Read Full Guide
5.2 The Order to Clone In
Some sections depend on others. If you clone them in the wrong order, nothing breaks and nothing is lost, but pieces arrive empty and you have to clone again to fill them in.Work down this list, cloning one section at a time. Skip any you do not use.Currencies — first, so item and shop values are...Read Full Guide
24.0 File Hub & Storage
The File Hub is your campaign's storage center. It shows how much storage you're using and gives you two ways to look at your files: Storage Files (documents and images you upload directly — PDFs, images, character sheets, and so on) and Integrated Files (images already attached to things in your...Read Full Guide
7.0 Player Dashboard
The Player Dashboard is each player's home within a campaign — their characters, wealth, inventory, shops, notes, and links in one place. A player can see their own dashboard; Game Masters and Auditors can view others' (Auditors use the orange "View Other Players" button at the top).Read Full Guide
28.0 Abilities & Ability Types
Abilities are reusable descriptions — spells, feats, racial traits, special moves — that you attach to characters and entities. Unlike stats, an ability's text is the same everywhere it appears; you just choose which characters have it. They're organized in the Abilities Admin, managed by Game Ma...Read Full Guide
7.3 Player Inventory
The Player Inventory (Latest) panel shows your most recent items. Use "View Inventory" to open the full inventory, the "Item" button to add one, or "Quick-add Items" to add several at once. See Items & Inventory for more.Read Full Guide
17.0 Encounters
Encounters are your combat and event tracker — a place to stage a fight, track initiative, and hand out loot. Encounters are a paid-tier feature and are GM-only (players never see them, so you can prep without spoilers). On the index you can switch between Card and Table views, search, and (with ...Read Full Guide
3.3 What Happens When You Downgrade
Please read this section before you downgrade, not after. Chronica does not delete your data when your tier drops. However, some things become unavailable, and one of them needs a decision from you.The rule underneath all of itYour data stays. Your access to it changes. When a campaign drops belo...Read Full Guide
2.7 Deleting Your Account
There is no delete button in Account Settings. Account deletion is handled by customer service, but we are happy to fulfill all requests. Email support@chronica.ventures from the address on your account and we will take it from there.If you own any campaigns, consider sorting them out first. ...Read Full Guide
12.1 Creating & Editing Characters
Click "New Character" on either codex. The form is large — fill in only what you need:Name, Gender, and a Status (alive, deceased, missing, and so on).Game Master Settings (GMs) — a Profile Template and a Secret? toggle to hide an NPC from players.A Codex Folder (the label reads "NPC Codex Folder...Read Full Guide
15.1 Choosing Between Legacy and Dynamic Maps
When you click New Map, Chronica asks which type you want before it asks anything else. This is the one decision on a map you cannot revisit, so it is worth a minute of thought.A map's type is permanent. The two types store their contents in completely different ways — a legacy map's tiles and a ...Read Full Guide
23.3 Past Events
The "Past Events" view lists events whose date has passed, with each one's attendance tallied by color (yes / maybe / no / not set). You can still open a past event to review it or record whether you attended ("Did you go to this event?").Read Full Guide
1.0 Getting Started
Welcome to Chronica! This section walks you through creating an account, logging in, and finding your way around. Chronica is a campaign manager for tabletop RPGs of every kind, so most of what you see can be adapted to fit your game.Read Full Guide
18.3 Entity Tags
A tag is a keyword you attach to an entity. Where a folder says where something lives, a tag says what it is like — and an entity can carry as many tags as you need while sitting in only one folder.Type them into the Tags field separated by commas: fey, plant, magical, food. Tags already used in ...Read Full Guide
16.0 Places
Places let you track points of interest — whole worlds down to a single inn — and nest them inside one another (a tavern within a city within a kingdom). Places are a paid-tier feature. The index offers three views: Card (top-level places you click into), Table (a flat list of all places), and Ac...Read Full Guide
16.1 Creating & Editing Places
Cartographers create a place with the blue "New Place" button, or the green "+ Place" button on a profile to make a child place. The form covers:Name and an optional Parent Place (leave blank for a top-level place) and Location detail.Game Master Settings (GMs) — a Profile Template and a Secret? ...Read Full Guide
28.1 Ability Types
An Ability Type groups related abilities together — "Spells," "Feats," "Racial Abilities." Create one with the green "New Ability Type" button. Give it a Name, optionally file it into an Ability Type Folder, and (Game Masters) set Secret? to hide it from players, or Private? to show it only to th...Read Full Guide
1.4 The Basics
Inside a campaign, the layout is consistent: the left navigation lists the campaign's features (grouped into Session Tools, Campaign Tools, and — for Game Masters — Admin Settings), the bar at the top of the content area holds the actions for the current page, and the main area shows the content ...Read Full Guide
13.5 Family Tree Secrecy
Game Masters can hide parts of a tree from players, which is handy when a bloodline holds a spoiler. There are a few layers of control.Secret treesSetting a tree's Secret? toggle to "Yes" hides the entire tree from players — they won't see it on the main screen, in search, or by direct link.Secre...Read Full Guide
25.2 Currency Resources
Resources are spendable currencies that do not auto-convert like denominations. Reach for them when you want to track separate coins that shouldn't roll up into one another, or to track anything else spendable in your world — lumber, ore, loyalty, favors, gems, faction tokens, gold from a foreign...Read Full Guide
11.1 Creating & Editing a Quest
Use the green "New Quest" button on the Quest Log, or "Edit Quest" on a quest. The form covers:Name and an optional Parent Quest (to nest it).Folder — file a top-level quest into a folder (optional). A nested quest follows its chain's folder automatically, so on a sub-quest this field is shown fo...Read Full Guide
13.6 Family Tree Folders
If you're a Game Master, the blue "Manage Folders" button at the top of the main Family Trees screen lets you organize your trees into folders. Each folder becomes a tab on the main screen.On the Manage Folders screen, click the green "New Folder" button to add one. Give it a Name, and optionally...Read Full Guide
15.8 Dynamic Maps: Pins, Shapes, and Labels
Everything you put on a dynamic map is a feature. There are five kinds you can draw, and they all share the same editor, the same colours, and the same linking.The five feature typesPin — a marker at an exact point, with an optional icon and label. For settlements, dungeons, landmarks, anything t...Read Full Guide
2.2 Your Username and Avatar
Your username and your avatar are how other people recognise you in Chronica. They are account-level, so they follow you into every campaign you join.Choosing a usernameUsernames can be up to 15 characters, and may contain letters, numbers, dashes, and underscores — no spaces or punctuation. They...Read Full Guide
11.3 Quest Ancestry
Quests can nest into chains — a main quest with sub-quests beneath it. Nested quests appear under their parent with colored status icons; hover one to see its status. The "Sort Quests" button (teal) lets you reorder a chain. Note that a non-secret quest nested inside a secret one still shows in t...Read Full Guide
1.2 Logging In
On the Login page, enter your Email and Password and click "Log In". You can tick "Remember me on this computer" to stay signed in, and if you've forgotten your password, use the (Forgot Password) link next to the password field to reset it.Read Full Guide
4.4 Deleting a Campaign
Deleting a campaign removes it and everything inside it, permanently. Because there is no way back, Chronica asks you to confirm in a deliberate way.There is no recovery and no backup on our side. Deleting a campaign destroys every character, quest, map, kinship, place, note, item, shop, event an...Read Full Guide
2.5 Friends
The Friends List on your dashboard keeps track of the people you play with across Chronica. It is deliberately quiet — being someone's friend does not give either of you access to the other's campaigns, characters, wealth, or notes. Campaign membership is separate, and a Game Master still has to ...Read Full Guide
9.2 Inventory Items
Add an item with "Add Item", or several at once with "Quick-add Items". Each item has a name, quantity, value, image, and notes; saving uses the "Create Item" / "Update Item" button. To edit later, use the green pencil on the card, or the yellow Quick Edit for fast changes.Bulk actionsWhen you ca...Read Full Guide
7.2 Editing Player Wealth
The Player Wealth & Resources panel tracks your currency and resources. You (or a GM) can use "Edit Wealth" and "Edit Resources" to adjust them, and "Full Log" to open the complete Player Wealth & Resource Log. If you have character ownerships, a selector lets you switch which character's...Read Full Guide
18.7 Entities in Encounters
The reason to build an entity once is so you never have to build one again. In an Encounter, you add entities from your codex, and you can add the same one many times over. Six wolves in a combat are six copies of your one Wolf entity, each tracking its own damage and its own turn, all sharing th...Read Full Guide
13.4 Family Tree Connections
Adding leaves puts people on the tree; connections are how you link them into partnerships and parent-child lines. Add your people first with "New Leaf", then click the "Manage Connections" button at the top of the tree to open the connection panel. It has three tabs: Partnerships, Households &am...Read Full Guide
14.3 Kinship Cache & Wealth
Wealth and cache features are available on premium tiers (Knight, Monarch, and Deity) and require the kinship to have an owner assigned. They give a kinship a shared treasury and an optional store of items.Wealth & ResourcesIf your campaign has currencies set up, a Wealth & Resources box ...Read Full Guide
26.2 Assigning Profile Templates
Creating a template doesn't change anything on its own — you assign it to the characters, entities, or places that should use it. There are two ways to do this.One at a time, from the objectOn a Character, Entity, or Place edit form, find the Profile Template dropdown and pick your template. You ...Read Full Guide
12.0 NPC & Player Codex
The Codex is where your characters live. The NPC Codex holds non-player characters; the Player Codex holds player-owned ones. From a character card, "View" opens the full profile. Game Masters and Character Codexers also see a green "Edit" button (full edit) and a yellow "Edit" button with a ligh...Read Full Guide
27.0 Stat Groups & Stats
Stat Groups and Stats let you build custom stat blocks for your game — strength, sanity, armor class, anything. A Stat Group is a heading (like Primary or Vitals); the Stats inside it are the individual values. Find the admin under Admin Settings in the left navigation. Game Masters and players w...Read Full Guide
9.1 Inventory Containers
Use "New Container" to create a container (a category like weapons or potions) and add items into it. A container's header has buttons to edit it and to move its contents elsewhere with "Transfer". In the Item Library, the equivalent button is "Copy Container", which duplicates the whole containe...Read Full Guide
20.3 Domain Stats
Beyond the four built-in census stats, you can define your own campaign-wide domain stats — things like Loyalty, Unrest, Defense, or anything your kingdom-building rules call for. These are set up once and then become available to fill in on every domain.Open Domain Stats from the Admin Settings ...Read Full Guide
6.4 Party Inventory
The party also has a shared inventory. Use "View Inventory" to open it, the "Item" button to add a single item, or "Quick-add Items" to add several at once. The party inventory behaves like any other — see Items & Inventory for the details.Read Full Guide
9.0 Items & Inventory
Every player, the party, shops, encounters, quests, and kinship caches have an inventory. Items can be organized into containers, bought and sold, used, transferred, and split. Game Masters and Auditors can peek into other players' inventories with the orange "View Other Players" button.Read Full Guide
13.0 Family Trees
Family Trees let you map out ancestries, bloodlines, and relationship webs for the characters in your campaign. Track a royal succession across five generations, sketch the tangled marriages of a noble house, or chart any network of parents, partners, and children. Each tree is built from leaves ...Read Full Guide
3.6 When a Payment Fails
Sometimes a payment does not go through. A card expires, or a bank declines the charge. This section explains what you will see and how to fix it.What you will seeA campaign with a failed payment is paused. As the Game Owner, opening it takes you to a page titled "There is something wrong with th...Read Full Guide
14.2 The Kinship Profile
Click "Explore Kinship" on a card to open the profile. The top shows the kinship's image, name, type, and location, with any custom kin stats beside it. Below that are three tabs: Information, Ranking Members, and Connections.Information tabThis is the overview. It holds the Description, the Kins...Read Full Guide
25.4 Tracking Wealth & Resources
Once you've set up currency, a unified Wealth & Resources card appears wherever wealth is tracked: the Player Dashboard, Party Info, every Kinship profile, and each shop's Shop Till. The card shows denomination wealth in a row across the top and any resources as a labelled grid beneath, group...Read Full Guide
18.0 Entities
The Entity Codex is where you keep the creatures, machines, plants and hazards of your world — everything that is a kind of thing rather than a particular person.A wolf. A bandit. A silver dragon. A cargo hauler. You write it once, with its stats, its abilities and a picture, and then you have it...Read Full Guide
27.2 Stats
Stats live inside a stat group. Add one with the green "+ Stat" button on a group, or "New Stat" in the admin. The form covers:Name (e.g. Wisdom, Sanity, AC), its parent Stat Group, and a Color.Input Type — how the value is tracked: a regular text field, checkboxes (great for spell slots), or rad...Read Full Guide
23.1 Creating & Editing an Event
Click "New Event" to schedule one. Set a Name, date and start time, an optional Location and Host, and a Description. Game Masters get a GM Secrets field. At the bottom, the "Connect Adventure Notes" section lets you link the event to one or more Adventure Notes — handy for attaching session reca...Read Full Guide
11.2 View Quest Details
The Quest Log opens in folder view: a sidebar of your folders (and folder groups) on the left, and the selected folder's quests on the right. Each top-level quest line shows as a collapsible row with a small progress bar tracking how many of its sub-quests are complete — click the row to expand t...Read Full Guide
18.1 Creating an Entity
Click New Entity. Only Game Masters can create, edit or delete entities.The form is long, but only the name is required. Everything else can be filled in later, and some entities never need all of it.Main SettingsName — the only required field. "Bandit", "Bear", "Classcode 03-K64 Firefly".Type — ...Read Full Guide
6.3 Editing Party Wealth
The shared Party Wealth & Resources panel sits at the top of the page. Any party member can keep it accurate with the "Edit Wealth" button — add or subtract amounts and click "Update Wealth". Denomination wealth converts automatically, and every change is logged. For the full picture of how w...Read Full Guide
1.1 Creating an Account
Head to the Join page and fill in your Email, Username, Password, and Confirm Password. Check the box to agree to the Terms of Use and to confirm you understand Chronica may send you occasional emails (which you can unsubscribe from at any time), then click "Join Now". You'll complete a quick reC...Read Full Guide
2.4 Setting Your Time Zone
Your time zone is one dropdown on Account Settings. It decides how Chronica writes out the timestamps it records for you — and, just as importantly, there are a few places it deliberately does not reach.What it changesYour time zone applies to the date and time stamps Chronica records as you work...Read Full Guide
8.1 Creating an Ownership
On the Manage Ownerships screen, each of your characters is listed with a "Create an Ownership for this Character" button. Creating one gives that character its own inventory and wealth (and resources), tracked separately from your main pool. If a character is later reassigned to another player, ...Read Full Guide
13.2 Exploring the Tree
Click "View Tree" on a card to open a tree on the interactive canvas. Chronica arranges the leaves into generations automatically based on the connections you've made — you don't position anyone by hand.Getting around the canvasDrag anywhere on the canvas to pan, and scroll to zoom. In the corner...Read Full Guide
2.3 Your Email and Password
Your email address is your login. Both it and your password are changed from the same Account Settings page.Changing your emailEdit the Email field and save. The change takes effect straight away — and because your email is your login, the next time you sign in you must use the new address.Check ...Read Full Guide
15.7 Dynamic Maps: Getting Started
A dynamic map is a zoomable, draggable canvas with your image on it and no grid at all. You mark things by placing them exactly where they belong, at whatever scale makes sense. It is the closest thing Chronica has to spreading a real map across the table.Creating oneFrom the maps index, click Ne...Read Full Guide
23.5 Attendance Overview
The "Attendance Overview" gives you a per-player breakdown of attendance across all your events, shown as a color bar (how often each player said yes, maybe, no, or didn't respond). It's especially useful for larger or West Marches-style campaigns to see who's most active.Read Full Guide
26.0 Profile Templates
Profile Templates let you tailor what shows up on a profile, so different kinds of characters and objects can each have their own look. A template does two things: it controls which Stat Groups appear on a profile, and it lets you rename the main card stat labels (Title, Faction, Race, Class, and...Read Full Guide
6.1 Adding Players
Click the green "Add New Player" button to add someone to the campaign. You can add a player from your friends list or by username, and you can set their admin roles at the same time (see 6.5.1). Click "Add Player to Campaign" to finish. If you'd rather invite someone who isn't on Chronica yet, u...Read Full Guide
15.4 Legacy Maps: Aligning the Image and Grid
Almost no map image lines up with a grid on the first try. The tiles are slightly too big, or the image sits a few pixels too far left, or the hexes need to be a touch wider to follow the terrain. Chronica gives you two places to fix this, and they suit different jobs.The live Map Settings panel ...Read Full Guide
3.1 Choosing a Tier
Three things change as you move up the tiers: how many players your campaign can hold, how much file storage it has, and which features are available. The player and storage numbers are listed on the pricing table on your subscription page, which is always up to date, so they are not repeated her...Read Full Guide
15.9 Dynamic Maps: Linking Maps to Your Campaign
This is the feature that turns a dynamic map from a picture into a way to navigate your campaign. Any pin or shape can link through to the content you have already built — and unlike legacy tiles, which link to one Place, a dynamic feature can link to as many things as it needs.What you can link ...Read Full Guide
5.3 Overwriting Previously Cloned Data
Overwrite previously cloned data? only matters when you clone the same section from the same campaign more than once. The first time you clone anything, it makes no difference.Chronica remembers which records in your campaign arrived by cloning, and which original record each one came from. That ...Read Full Guide