The Quest Log tracks your campaign's quests. Quests can nest under one another into chains and be sorted into folders (optionally gathered into folder groups) so a big campaign stays organized. Every quest carries a status: Unbegun, Progress, Completed, or Failed, that you can filter by. Game Masters and Quest Keepers (an admin role) can create and edit quests; everyone can read the non-secret ones.
11.1 Creating & Editing a Quest
Use the green "New Quest" button on the Quest Log, or "Edit Quest" on a quest. The form covers:
- Name and an optional Parent Quest (to nest it).
- Folder — file a top-level quest into a folder (optional). A nested quest follows its chain's folder automatically, so on a sub-quest this field is shown for reference but greyed out.
- Status — Unbegun, Progress, Completed, or Failed.
- Quest Type — optional (Arc, Diplomacy, Discovery, Escape, Escort, Fetch, Hybrid, Kill, Rescue, Setting, Other).
- Quest Place Write-in and Quest Character Write-in — free-text for a custom place or person — plus multi-selects below each to link actual Places and Characters from your campaign.
- Description, Notes, and a Game Master Secrets editor (GMs).
- Secret? (GMs) — hides the quest from players.
On a quest's page, the green "Nested Quest" button adds a child quest beneath it.
11.2 View Quest Details
The Quest Log opens in folder view: a sidebar of your folders (and folder groups) on the left, and the selected folder's quests on the right. Each top-level quest line shows as a collapsible row with a small progress bar tracking how many of its sub-quests are complete — click the row to expand the chain. The Status toggles in the top bar show or hide quests by status. A Search button in the header opens a panel to search by name, description, or notes; you can also click a type, place, or character chip on any quest to filter. Search and filters now combine — the active criteria are listed above the results, which page in groups of 20. An orange "Reset Search & Filter" button in the top panel clears everything.
Opening a quest shows its type, linked places and characters, description, and notes, plus a breadcrumb of any parent quests. The "Back to Quest Log" button returns you to the folder you were just browsing.
Folders
Sort related quests into folders, and gather folders into collapsible folder groups in the sidebar, to keep long campaigns tidy. Only top-level quests are filed directly — a quest's sub-quests travel with it. Game Masters organize everything from the "Manage Folders" button: create folders and groups, and drag folders between groups or reorder them (changes save instantly). A folder or group marked secret is hidden from players, along with the quests inside it.
Quest Loot
Each quest can hold its own loot inventory. A Game Master creates it with "Create Loot Inventory", which adds a "Quest Loot" tab to the quest. It starts hidden; the GM uses "Toggle Secret" to reveal it so players can view and withdraw items (except from secret containers), and "Delete Quest Loot" to remove it. It's good practice to delete loot inventories once a quest is done, to keep your transfer dropdowns tidy.
11.3 Quest Ancestry
Quests can nest into chains — a main quest with sub-quests beneath it. Nested quests appear under their parent with colored status icons; hover one to see its status. The "Sort Quests" button (teal) lets you reorder a chain. Note that a non-secret quest nested inside a secret one still shows in the hierarchy and search, so mark every quest in a chain secret if you want the whole thing hidden.