Party Info is your party at a glance: who is playing, which characters they are playing, and what the party holds together.
Every member of the campaign sees:
- Party Wealth & Resources — the money and resources the party shares. See 6.3.
- Party Inventory — a preview of the items the party shares. See 6.4.
- Players — everyone in the campaign, each with their main character.
Game Masters also see the Add New Player button (6.1) and the Player Admins Quickview (6.5).
The Players panel
Each player is listed with the characters marked as their Main Character, along with each character's race and class. Characters marked secret are shown only to Game Masters, and a player's private characters are shown only to that player and the Game Masters.
If a player shows "No main character is assigned", their character has not been marked as their main one yet. To set it, edit the character in the Player Codex, choose your username under Player Owner, and choose Main Character under Player Character Label.
6.1 Adding Players
Game Masters can add players from Party Info, with Add New Player at the top of the page or + Player on the Players panel.
- Choose someone from your friends list, or type their username exactly as it appears on Chronica. If you fill in both, the friend you chose is the one added.
- Click Add Player to Campaign.
The player is added straight away and given their own Player Inventory. They are not asked first — so it is worth checking with them beforehand. Adding them is recorded in the Activity Log.
If you set their admin roles at the same time, see 6.5.1. You can also change them at any time afterwards.
If the person is already in the campaign, Chronica says so and nothing changes.
When the button is greyed out
Each tier allows a certain number of players, and locked players count towards it. When the campaign reaches its limit, the button shows New Player and cannot be clicked. To add someone, either remove a player (6.2) or, if you are the Game Owner, use Upgrade? beside it. See 3.0 Subscriptions & Payments for what each tier allows.
If the campaign has room again and some players are still locked, the Game Owner sees an orange unlock button beside Add New Player, which opens the page for managing locked players.
6.2 Removing Players
A Game Master can remove any player except the Game Owner — including another Game Master. Any player can also leave a campaign on their own.
To remove a player
- Open the Player Admins Quickview at the bottom of Party Info and click Edit beside the player.
- Click the red Remove Player button at the bottom left.
- Read the list of what will happen, then click Remove Player again to confirm.
To leave a campaign yourself
- Open your own player settings from your Player Dashboard.
- Click the red Leave Campaign button at the bottom left, and confirm.
The Game Owner cannot leave or be removed. To close a campaign for good, the Game Owner deletes it from the Edit Campaign page instead.
What stays in the campaign
- Their characters move to the NPC Codex. They are not deleted. They are no longer assigned to anyone, are taken out of any folders, and lose any label such as Main Character or Companion. Characters they marked private become visible to the whole party. Characters marked secret stay secret.
- Their published Adventure Notes and Developments stay, with the author shown as [Player Removed].
- Events they created stay, with no author, and everyone's RSVPs on them are kept. Events they were hosting carry on with no host.
- Global Adventure Note folders a Game Master made stay, with everything filed in them.
What is deleted
- Their Player Inventory, and every item and container in it.
- Their Character Ownerships, with each one's inventory, items, wealth and resources.
- Their personal wealth and resources.
- Their unpublished draft Adventure Notes.
- Their personal Adventure Note folders. The notes inside are kept and move to Unsorted.
- Their personal notes and links, and their own RSVPs to events.
6.3 Editing Party Wealth
The Party Wealth & Resources panel shows what the party holds together. Any member of the party can update it, so whoever is keeping track at the table can keep it accurate.
- Edit Wealth — change the party's money. It appears once the campaign has a currency set up.
- Edit Resources — change the party's resources. It appears when there are resources that the party can hold.
Every change is logged with who made it. The panel shows the most recent few; Full Log shows the whole history.
Resources a Game Master has marked secret, and their log entries, are shown only to Game Masters.
6.4 Party Inventory
The Party Inventory panel is a preview of the items the party holds together. It shows the first few items that are not inside a container. View Inventory opens the whole thing.
Any member of the party can add to it from the bottom of the panel:
- Item — add one item, with all of its details.
- Quick-add Items — add several items at once, with just the basics.
The party inventory works like other inventories — moving items in and out, and containers. Selling an item from it adds the money to party wealth. Buying is different: a purchase is paid from, and lands in, the buyer's own inventory, so it cannot be bought straight into the party inventory. See 9.0 Items & Inventory.
6.5 Player Admins Quickview
Game Masters have a Player Admins Quickview at the bottom of Party Info. It starts closed; click its heading to open it. Only Game Masters can see it.
It lists every player with a column for each role — Game Master and each of the admin roles in 6.5.1. A green tick means the player has that role. Hover over a column's icon to see which role it is.
Click Edit beside a player to open their player settings, where you can change their roles, their call name, or remove them from the campaign. Two rows behave differently: the Game Owner's settings cannot be edited by anyone else, and your own row offers Leave Campaign instead of Remove Player.
6.5.1 Player Admin Roles
Admin roles let you hand part of the campaign to a trusted player without making them a Game Master. A player can hold as many as you like.
To set them, open the player's settings — Edit in the Quickview — tick the roles you want, and save.
None of the admin roles can see GM Secrets. Only Game Masters can.
A role that lets a player create and edit something usually lets them delete it too, so give roles to players you trust with that part of the campaign.
Game Master
Full access to the campaign’s content, including GM Secrets. A few things stay with the Game Owner alone: the subscription, deleting the campaign, making someone a Game Master or taking it away, managing locked players, and changing the Game Owner’s own settings. Game Masters can change the Game Owner’s wealth, the same as any other player’s. The Game Owner is always a Game Master. Having more than one Game Master is a paid-tier feature.
Game Masters already have every admin role below, so there is no need to tick them as well.
The admin roles
| Role | What it lets the player do |
|---|---|
| Family Tree Manager | Create and edit Family Trees, their leaves and their connections. |
| Auditor | Open other players' inventories, dashboards and wealth logs — the Game Masters' included — and view, add and edit their items and containers. Auditors cannot use Edit Wealth on anyone else, and cannot see personal notes or links. Selling an item from someone's inventory still pays its owner, as it would for anyone. |
| Map & Place Manager | Create and edit every Map and Place that is not secret, including map tiles and whether each tile is explored. Fog of War on dynamic maps stays with the Game Masters. |
| Codex Manager | Create and edit characters in the NPC Codex. |
| Chronicler | Create Developments, and edit the ones they wrote. |
| Domain Manager | Create and edit the Kingdom Building tools — Domains, Regions and Plots that are not secret. |
| Item Manager | Add and edit items, containers and folders in the Item Library. |
| Kinship Manager | Create and edit every Kinship that is not secret, and Kinship Stats. To let a player run one particular kinship instead, make them its Kinship Owner. |
| Quest Manager | Create and edit Quests in the Quest Log that are not secret. |
| Shopkeeper | Run their own Campaign Shops. Money from sales goes into the shop's till, which they can move into their own wealth. Campaign Shops are a paid-tier feature. |
| Stat Manager | Manage Stat Groups and Stats, and Abilities. |
Who can change roles
Any Game Master can set another player's admin roles. Only the Game Owner can grant or remove the Game Master role, and nobody else can change the Game Owner's own settings.