17.0 Encounters

Encounters are your combat and event tracker — a place to stage a fight, track initiative, and hand out loot. Encounters are a paid-tier feature and are GM-only (players never see them, so you can prep without spoilers). On the index you can switch between Card and Table views, search, and (with the blue "Manage Folders" button) organize encounters into folders. Your party's main characters are added to an encounter automatically when you create it.

Track encounters within Chronica Chronica Encounters main screen

17.1 Creating an Encounter

Click the green "New Encounter" button. Give it a Name and Status (Uninitiated, Progress, Complete), and optionally link it to a Place, a Quest, and an Encounter Folder. You can also set up to four custom tracking labels and colors (the "Entity Tracking Border Colors" section) to color-code things like HP, conditions, or shields on the battle screen.

17.2 Inside an Encounter

Opening an encounter ("Enter Encounter") takes you to its three screens.

Battle Screen

The battle screen is your initiative tracker. The Initiative List splits combatants into In Combat and Out of Combat, and the left side holds editable Notes and an Events / Triggers / Traps panel. Use the green "+ Entity or Character" button to add combatants, the color tracks to mark status, and the "Mini Guide" button for an in-screen refresher.

Entities & Characters Screen

This screen manages who's in the encounter. Add foes from your Entities or characters from the Codex with "Add Entity or Character", edit each combatant's card, view notes, or clone an entity to add several of the same foe quickly.

Loot Screen

Each encounter has its own loot inventory. Use "Add Item" and "New Container" to stock it, then transfer the spoils to players or the party when the fight is won — it works like any other inventory (see Items & Inventory).

Track tabletop campaign encounters and initiative using the battle screen Chronica Encounters tracking: Battle Screen