Create encounters to plan and track combat or diplomatic situations for your party! Our encounters feature is available on any paid subscription tier. Only Game Masters currently have access to these pages, in order to hide encounter details from your players.
The main landing page will show you a list of all your encounters. There is no limit to the number of encounters you can create. You can sort the order by dragging and dropping the handle icons on the far left of the table rows. The table displays the status of the encounter, name, the place (if one is selected), the number of entities in the encounter, and the number of items in the loot table.
You can also sort the table by column if you need to find a specific encounter quickly. Click the orange "Back to Sort Order" button to reset the table to the sorted order. Note: If you click and drag to move an encounter after sorting the table by column, it will save over the original sort order.
If you downgraded from a paid tier, your encounters remain intact, but are not accessible unless on a paid tier.
16.1 Creating an Encounter
Click the green "New Encounter" button at the top to begin.
You can enter a name and choose a status. The status on a new encounter will usually be "Uninitiated", as your players have not started it yet. You also have the options of "Progress" or "Complete".
You can select a Place in this dropdown for where the encounter is located.
You can also assign a color to the encounter for your own organization needs.
Use the Notes box to write out basic information such as describing the scene, creatures encountered, etc.
This separate Events / Triggers / Traps will help you keep track of specific things that happen during the encounter.
This section applies to Entity tracking. When you add Entities, you can track up to four stats during the encounter. Let me hop into a complete encounter real quick to give you an example. The tracking circles show up like this in your encounter and allow you to click and make quick changes to track things like Health or Sanity. You can also use them for at-a-glance stats like AC. We will come back to these cards shortly. (See Section 15.2.3.4 for more details)
Finally, you can upload an image to replace the default hex graphic.
Click the Create Encounter button and it will take you to your new encounter page. You will notice your player combat cards will automatically be added to the campaign.
16.2 Inside an Encounter
Once we get into the encounter, you will notice the left navigation is different. To make it easier to use during gameplay, we shrank the nav to give more room and adjusted the buttons. The top Navigation button will open the full set of campaign links. The first page you will generally land on, is the Battle Screen.
16.2.1 Battle Screen
On the battle screen we have this left panel that contains the name, status, place, notes, and events information. We have quick-edit buttons here, which will pop up a modal to make changes or updates easier during an encounter
- Track the status of your encounter: Uninitiated, Progress, or Complete.
- Add notes about the encounter, including triggers, traps, or any potential outcomes depending on the actions of your party.
- Add entities or characters to use in the encounter.
- Drag-and-drop the cards to set your initiative order.
- Once you add some tracking stats for your entity or character, click the value in the circles to quickly edit them and keep the fight rolling.
- You can enter a new value into the stat box, or use a '-' or '+' to change the value. Leave the math to the computers!
- Hover over the cards to toggle their combat status, quick-view their profile, or quick-edit some details.
16.2.2 Entities & Characters Screen
Create and add Entities to your encounters to quickly fill them with generic mobs.
Your party's main characters are added automatically.
Add NPCs to encounters to help in the battle!
16.2.3 Loot Screen
Add items to your encounters to quickly disperse loot to your players.
Click the transfer button on an item to send it off to whomever looted it.