27.0 Stat Groups & Stats

Stat Groups and Stats let you build custom stat blocks for your game — strength, sanity, armor class, anything. A Stat Group is a heading (like Primary or Vitals); the Stats inside it are the individual values. Find the admin under Admin Settings in the left navigation. Game Masters and players with the Stat Manager role can manage it (Stat Managers can't see secret stats — only GMs can).

27.1 Stat Groups

Click "New Stat Group" and give it a Name. The key setting is Categories — choose which object types the group appears on (Characters, Entities, Places), so the same stats can be reused across features. A group with no categories shows nowhere. Game Masters also get Secret? (hides the group from players) and Private? (visible only to the profile's owner and GMs). You can sort the group into a Stat Group Folder to keep the admin tidy.

Each group row has a blue "View Stats" button and a green Edit pencil; deleting is done from the edit window.

Stat Group Folders

The admin sidebar organizes your groups into folders, with All Stat Groups and Unsorted Stat Groups views. Game Masters and Stat Managers can create and manage folders with the blue "Manage Folders" button; deleting a folder never deletes its groups (they just become unsorted).

Deleting cascades. Deleting a stat group deletes every stat inside it and every value those stats hold on objects across your whole campaign; deleting a single stat removes it campaign-wide. Neither can be undone. Also note: if you change or reorder input labels, existing saved values aren't remapped to the new positions.

27.2 Stats

Stats live inside a stat group. Add one with the green "+ Stat" button on a group, or "New Stat" in the admin. The form covers:

  • Name (e.g. Wisdom, Sanity, AC), its parent Stat Group, and a Color.
  • Input Type — how the value is tracked: a regular text field, checkboxes (great for spell slots), or radio buttons.
  • Input Count — how many inputs the stat has (e.g. four checkboxes). For checkboxes, you can turn on Individually-Specific Checkbox Count to set the count per character (so different characters can have different numbers of slots).
  • Input Labels — optional labels on each input, with a live preview of how the stat will look.
  • An optional icon.

Each stat can be edited, reordered by dragging, or cloned within its group with the orange "Clone" button.

Deleting cascades. Deleting a stat group deletes every stat inside it and every value those stats hold on objects across your whole campaign; deleting a single stat removes it campaign-wide. Neither can be undone. Also note: if you change or reorder input labels, existing saved values aren't remapped to the new positions.