25.0 Currencies & Wealth

Currencies let you track wealth and spendable resources across your whole campaign. Once a currency is set up, your party and players can track their wealth, sell items from their inventories, and buy and sell in Campaign Shops. You only need to set currency up once and it's available everywhere.

The two types of currency

Chronica has two kinds of "currency," and you can use one or both depending on your game:

  • Denominations are a set of related coins that convert into one another at a fixed ratio — the classic copper, silver, gold. Wealth is stored as a single number and automatically converts to the right denominations for display. This is the main currency players buy and sell with.
  • Resources are spendable currencies that do not auto-convert. Use them to track separate coins that shouldn't roll up (10 silver that never becomes 1 gold), or anything else spendable — lumber, ore, favors, faction tokens, dragon scales, bottlecaps. Resources can be grouped, hidden from players, restricted to certain holders, and switched active or inactive.

If you want the simplest possible start, set up a few Denominations and skip Resources entirely.

Where to find it

Only Game Masters can see and manage currency. In your campaign's left navigation, open Admin Settings and click Currencies Admin. The page is titled Currencies Admin and has two tabs — Denominations and Resources — plus three green buttons at the top: "New Resource Group", "New Resource", and "New Denomination".

25.1 Denominations

Denominations are a group of related currencies that equal one another at a set ratio — most commonly copper, silver, and gold. They're the primary currency for player buying and selling. Because wealth is stored as a single number, denominations always convert automatically: if 10 silver equals 1 gold and you price something at 10 silver, it displays as 1 gold.

Adding a denomination

On the Denominations tab, click the green "New Denomination" button. Fill in two fields:

  • Name — the denomination name, such as copper. Names are automatically lower-cased when saved.
  • Ratio to Highest Currency — the number of this coin needed to equal your highest-value coin. Your highest currency has a ratio of 1 (it equals itself); if 100 copper make 1 gold, copper's ratio is 100.

Work from the top down: start with the most valuable coin your players use, give it a ratio of 1, then add each lower coin with the quantity it takes to equal that highest coin. No two denominations can share the same ratio value — if you need to track multiple currencies of the same value, use Resources instead.

Common set-ups

Set up currency however works best for your party. If your game has a very high-value coin (like platinum) that players rarely track, feel free to leave it out and track larger sums of gold instead. A few common arrangements:

nameratio
gold1
silver10
copper100
nameratio
platinum1
gold10
silver100
copper1000
nameratio
platinum1
gold10
electrum20
silver100
copper1000
Editing and deleting

Use the green "Edit" button beside any denomination in the list to change it. To remove one, open it and use the red "Delete Denomination" button.

Heads up — deleting a denomination can change stored values. If your campaign has prices or wealth entered anywhere on items or caches, deleting a denomination will shift those values when the overall ratio changes (for example, going from 1000:100:10:1 down to 100:10:1). You'd need to manually re-adjust prices and wealth. If you ever delete one by accident, simply re-add it — the ratio re-adjusts and your prices and wealth values come back.

25.2 Currency Resources

Resources are spendable currencies that do not auto-convert like denominations. Reach for them when you want to track separate coins that shouldn't roll up into one another, or to track anything else spendable in your world — lumber, ore, loyalty, favors, gems, faction tokens, gold from a foreign kingdom, bottlecaps. Resources can be restricted to certain parts of the campaign, hidden from players, switched on and off, and grouped together.

Adding a resource

On the Resources tab, click "New Resource" (at the top of the page or in the Currency Resources card). The form has these fields:

  • Name — for example lumber or favors. Tip: if you want a space between the amount and the name on price tags (1 g rather than 1g), start the name with a space.
  • Active? — when on, the resource is usable across the campaign. When off, it's hidden and non-functional everywhere except this admin page. Handy for a resource that's only spendable during certain events or sessions.
  • Secret? — when on, the resource is hidden from players, though GMs can still see and adjust it on player dashboards and kinship profiles.
  • Belongs to group — optionally file this resource into a Resource Group. You can change this later.
  • Categories — where the resource can be carried and spent (see below).
  • Icon — optionally attach an icon to display alongside the resource.
Categories — where a resource can be used

Categories control which holders can carry and spend a resource. Pick at least one, or the resource won't appear anywhere:

  • Players — held in player and party wealth; players can carry, exchange, and spend it.
  • Kinships — used by kinship caches and vaults; priced in cache items and held in the cache till and vault.
  • Shops — lets Campaign Shops price items in the resource. Shops is always an add-on, never on its own — you must also select Players or Kinships so a buyer actually has somewhere to hold it and pay. A resource can belong to several categories: something players gather and a cache sells, like lumber, wants both Players and Kinships.

Note that if a resource belongs to a group, the group's categories take over and the resource's own category choices are disabled — see Resource Groups.

The resources list

The Resources tab lists Ungrouped Resources first, then any Resource Groups. Each row shows the resource's icon, name, categories, and a Balance Records count — the number of holders currently tracking that resource, which is a quick way to see whether it's in use. Drag the grip handle to reorder resources. Use "Edit" to change a resource.

Deleting a resource is permanent. The red "Delete Resource" button removes it from across your campaign — and deletes every balance record holders have for it. This cannot be undone.

25.3 Resource Groups

Resource Groups let you bundle related resources together — a coins group for several non-converting coins, or a building materials group for lumber, stone, and ore. Grouping keeps the admin tidy and lets you manage shared settings in one place.

Adding a group

Click "New Resource Group" (at the top of the page or in the Currency Resources card). The form mirrors the resource form:

  • Name — for example coins or building materials.
  • Active? — when off, the group and every resource inside it is hidden and inactive everywhere except the admin.
  • Secret? — when off-limits to players, the group and its resources are hidden from them (GMs still see them on dashboards and kinship profiles).
  • Categories — the categories here override the categories of every resource in the group. The same rule applies: if you select Shops, you must also select Players or Kinships so the grouped resources have a holder that can pay.
Working with groups

On the Resources tab, each group is collapsible — click it to expand its resources. Inside, use "New Resource in this Group" to add one directly, and drag the grip handles to reorder both the groups and the resources within them. Use "Edit Group" to change a group's settings.

Deleting a group deletes its resources too. The red "Delete Resource Group" button removes the group and every resource inside it from across your campaign, along with their balances. This cannot be undone.

25.4 Tracking Wealth & Resources

Once you've set up currency, a unified Wealth & Resources card appears wherever wealth is tracked: the Player Dashboard, Party Info, every Kinship profile, and each shop's Shop Till. The card shows denomination wealth in a row across the top and any resources as a labelled grid beneath, grouped the same way you arranged them in the admin.

How denomination wealth displays

Denomination wealth is stored as a single whole number and converts automatically for display. If 10 silver equals 1 gold and you add 253 silver, the card shows 25 gold and 3 silver. (Because of this single-number storage, denominations can't hold a "loose" pile that refuses to convert — that's exactly what Resources are for.)

Editing wealth

Where you have permission, a green "Edit Wealth" button opens a modal listing each denomination. Enter a number to add, or put a minus sign in front to subtract; leave a field blank or zero to skip it. You can attach an optional note (up to 200 characters) to record what the transaction was for, then click "Update Wealth".

Editing resources

A green "Edit Resources" button opens a similar modal that lists every resource applicable to that holder, with its current balance and an Adjust by field. As with wealth, enter a number to add or a negative to subtract, add an optional note, and save. The modal only shows resources that apply to that holder — active, in the right category, and (for players) not secret — so it always matches what the holder's page displays.

Who can edit what
  • Player wealth & resources — the player who owns it, or a Game Master.
  • Party (campaign) wealth & resources — any party member can edit. The party ledger is shared, so everyone can help keep it accurate.
  • Kinship wealth & resources — the kinship owner, a GM, or a Kinship Keeper. Ranking members can use the orange "Deposit" button to add to the kinship's vault from their own wealth.
  • Shop tills — a till isn't edited freehand. It fills up from sales and is drawn down through the shop's dedicated withdraw and "Manage Resources" flows. See Campaign Shops.
The Wealth & Resource Log

Every wealth and resource change is recorded. The card shows the most recent entries, each with a timestamp, the message, and who made the change. Click "Full Log" to open the holder's complete log on its own page, where you can search and filter by date range or by what the entry's message contains.

A note for GMs: orphaned balances

If you make a resource inactive, or remove a category so a holder type can no longer use it, any balances people were holding become "orphaned" — they stop showing on holder pages but still exist. The Resources tab includes an Orphaned Balances tool that lists these and lets you bulk-delete them to tidy up. Re-activating the resource or restoring its category brings those balances back into view instead.