Domains & Regions is Chronica's kingdom-building and mapping toolkit. A Domain is a place you want to track with stats — a city, kingdom, stronghold, or settlement — and each domain can hold one or more Regions, which are visual tile maps you fill with plots. Together they let you track the numbers behind a holding (population, treasury, unrest, loyalty, and any custom stats) while also laying out its streets, districts, or interiors on a grid.
Regions are flexible: use them for a town street-view, a market district, the interior of a bunker or starship, or a stretch of farm plots. You build them up by placing plots from your Plot Catalog onto the region's grid.
Where to find it
In your campaign's left navigation, click Domains & Regions. The index shows each domain as a card with its regions listed beneath. Game Masters and DomainPlanners see a green "New Domain" button at the top to add one.
Who can build and edit
Game Masters and DomainPlanners can create and edit domains, regions, plots, stats, update logs, and personnel. (DomainPlanner is a campaign admin role you can assign to a player — see Party Info.) Everyone else in the party can view domains and regions that aren't marked secret. Marking a domain secret hides it — and all of its regions — from players.
The sections below cover creating and editing domains, the domain profile, custom domain stats, regions, and building plots in a region.
20.1 Creating & Editing Domains
Click the green "New Domain" button on the Domains & Regions page to start one, or the green "Edit" button on a domain card. The form is organized into a few sections.
Main Settings
Give the domain a Name (for example Andover or Camelot). Game Masters also get a Secret? toggle — when on, the domain and all of its regions are hidden from players.
Link to Place
Optionally connect the domain to a Place you've created with the Link to Place dropdown. Linking pulls in that place's header image as the domain's image, and adds a card on the profile that links back to the place. There's also a Location field for any extra detail.
Domain Census Stats
These four built-in stats — Size, Population, Consumption, and Treasury — are always available. Fill in whichever apply to your game; any you leave blank simply won't appear on the domain's profile.
Custom Domain Stats
If you've created any custom stats in the Domain Stats Admin, they appear here as value fields so you can record this domain's numbers (Loyalty, Unrest, and so on). The "Domain Stats Admin" button opens that admin in a new tab — see Domain Stats. You can create the domain first and add stat values later.
20.2 The Domain Profile
Click "Visit Domain" on a card to open its profile. Across the top you'll see any custom domain stats as stat cards, and the rest of the page is divided into panels.
Domain Regions
Lists the regions inside this domain, each linking to its map. DomainPlanners get a green "Region" button here to add a new one (covered in Regions) and a pencil to edit each.
Domain Personnel
Track the leadership and notable figures of the domain. DomainPlanners can use the "Personnel" button to open the add-personnel form, where you give a Personnel Title (Ruler, Warden, Counselor, and so on) and either pick a character from your NPC or Player Codex or type a name manually. Personnel can be dragged to reorder.
Place & Census
If the domain is linked to a Place, a card shows its image with a link to visit it. A Domain Census card displays whichever of Size, Population, Consumption, and Treasury you filled in.
Domain Update Log
A running log of changes to the domain — handy for kingdom building, where you might note population shifts, unrest, or new construction between sessions. DomainPlanners can click "Domain Update" to add an entry, which has a Content note and a Resolved? toggle. A resolved entry shows a green check; an unresolved one shows a red mark, so you can leave yourself reminders to circle back. The profile shows the five most recent entries, and "View All" opens the full log.
20.3 Domain Stats
Beyond the four built-in census stats, you can define your own campaign-wide domain stats — things like Loyalty, Unrest, Defense, or anything your kingdom-building rules call for. These are set up once and then become available to fill in on every domain.
Open Domain Stats from the Admin Settings section of the left navigation (or use the "Domain Stats Admin" button on the domain form). Click "New Domain Stat" and give it:
- Name — keep it short, like Unrest.
- Icon Color — an optional color used for the stat's icon on domain profiles.
- Secret? — Game Masters can hide a stat from players.
- Icon — optionally choose an icon to represent the stat.
Drag the cards to reorder your stats. Once a stat exists, it appears as a value field on every domain's edit form, and the value you enter shows as a stat card on that domain's profile. Editing or deleting stats is also done here — only DomainPlanners and GMs can manage this page.
20.4 Regions
A region is a visual grid map that lives inside a domain. You add plots to its cells to build out a street-view, a district, or an interior. Create one with the "Region" button on a domain's profile.
Region settings
- Name — for example Market District or Farmlands.
- Domain — which domain the region belongs to.
- Region Size (Blocks) — the grid size in blocks: 3×3 (default), 4×4, or 5×5. Each block holds 4 individual plots.
- Show Spacing Between Blocks? — adds gaps between blocks, like streets or hallways.
- Secret? — Game Masters can hide the region from players.
- Description & Notes — a rich-text description shown to players on the region page.
Backgrounds and borders
You can set a Main Region Background tile and a separate Region Cell Block Background from the image library (open to all tiers). Each of the four Region Borders (north, east, south, west) can be given a type (wall, water, woods, bridge, metal, plains, space, wooden wall, or none), a label, and an optional link to another region — that link becomes a "Proceed to…" doorway on the map so you can click between connected regions.
The region map
Opening a region shows its grid. Empty cells are numbered; DomainPlanners can hover a cell and click the green plus to add a plot there. Placed plots display as images with an optional label and a blue marker button that opens the plot's details. Border doorways and labels appear around the edges, and a gear icon opens a quick settings panel. If the region has a description, a message button reveals it.
20.5 Building Plots in a Region
Plots are the buildings and features you place on a region's grid. The plot designs themselves come from your Plot Catalog — if it's empty, add some plots there first.
Adding a plot
On the region map, hover an empty numbered cell and click the green plus to open the Add a Plot form. Then:
- Choose a Plot — pick a plot from your Plot Catalog (required). Nothing will build until a plot is selected.
- Override Plot Title — optionally give this placement a unique name for its hover tooltip, useful when several buildings share the same plot design.
- Rotate Plot Clockwise — leave blank, or rotate the image 90, 180, or 270 degrees.
- Label Text and Label Color — add a small caption on the cell (up to 15 characters), like For Sale: $400 or Closed, in a color of your choice.
- Connect a Campaign Shop — link the plot to a Campaign Shop; the tooltip is then set to the shop's name automatically (you can still override it).
- Description — extra notes for this specific placement, separate from the plot's own catalog description.
Plot sizes and placement
Plots come in three footprints set in the Plot Catalog: regular (one cell), large (two cells), and huge (a full four-cell block). Large and huge plots span more than one cell, so Chronica enforces a few placement rules — it won't let you build where a plot would overlap an occupied cell or fall outside a valid spot, and it'll tell you to pick another cell or rotate. If a target cell is taken, just choose another.
Moving and removing plots
To move a placed plot, open it and pick a new Cell from the dropdown. The red "Delete Cell Plot" button removes it from the map. Removing a plot from a region never deletes the underlying design in your Plot Catalog.