19.0 Campaign Shops

Campaign Shops let you run in-world stores where players can buy and sell items, with funds tracked automatically. Shops are a paid-tier feature — if you downgrade, your shops stay intact but become inaccessible until you're back on a paid tier. On the main Shops page, each shop appears as a card; Game Masters can drag them to reorder and use "Manage Folders" to organize them.

Open campaign shops for your players to buy items Campaign Shops main screen

19.1 Creating & Editing Shops

Click the green "New Shop" button to create a shop, or "Edit Shop" to change one. The form covers:

  • Name, a Quote, a Description, and a header image (up to 4MB; about 1100x300px works best).
  • Closed? — a closed shop hides its items from players (Game Masters and the owner can still see them, with a notice).
  • Shop Owner — link the shop to a character; you can add an owner Title too.
  • Secret? (Game Masters only) — hides the whole shop from players.
  • Game Master Secrets (Game Masters only) — a private notes field only GMs can read.
  • Shop Folder (Game Masters only) — file the shop into a folder.
Deleting a shop is permanent. The red "Delete" button on the edit form removes the shop and every item and container inside it. This cannot be undone.
Create or edit your tabletop campaign shops Create / edit Campaign Shop form

19.2 Shop Items & Containers

Add stock with the green "Add Item" button, and group items into containers (with "New Container") to organize categories like weapons, potions, or services. An item's Value is its price, and its Quantity determines availability. On the shelf, an in-stock item shows a "Buy Item" button; a sold-out item shows "Sold Out", and an item flagged not for sale shows "Not For Sale". When the campaign has a wealth system, players can expand a "Your Available Wealth & Resources" panel to see what they can afford before buying.

The Shop Till

Sales accumulate in the shop's Shop Till, reachable from the orange "Shop Till" button. The till holds both currency and resource balances, and records everything in a "Wealth & Resource Log". From the till, an owner or GM can withdraw funds into the owner's wealth using Manage Till (Denominations), and manage resource balances with Manage Till (Resources) — withdrawing them or zeroing out stuck balances.

Zeroing out a till balance is permanent. "Zero Out Till" (for denominations) and the "Zero out" option on resources delete those balances for good, though each action is recorded in the log.
The Stockroom

The orange "Stockroom" button (beside the Shop Till) is the fast way to restock. Instead of editing items one at a time, the Stockroom lists every item with an Adjust Stock field — enter a positive number to add stock or a negative number to remove it, then click "Stock Items". It keeps its own "Stockroom Logs" tab so you have a record of restocks, separate from the sales log.

View shop inventory Campaign Shop page with inventory

19.3 Player-owned Shops

Players with the Shopkeeper admin role (see Party Info) can run their own shops. Their shop form is the same, except the Shop Owner dropdown only lists their own characters (and they don't see the GM-only Secret or folder options). To run a shop, a player must both hold the Shopkeeper role and be set as the shop's owner.

On the Player Dashboard, a shop's chest icon turns green when its till is holding funds or resources, linking straight to the till so the owner can withdraw their earnings into their own wealth. For how that wealth and those resources work overall, see Currencies & Wealth.

Players will see their shops on their player dashboard Player-owned shops appear on their dashboard
Players can withdraw profits from shop till Campaign Shop till page with purchase log