15.1 Creating a Map
15.0 World & Region Maps 15.1 Creating a Map

Cartographers click "New Map" to start one. Set a Name, optionally a Map Folder, and (GMs) a Secret? toggle. Define the grid with Grid Across and Grid Down, choose a Tile Orientation (square, hex_vertical, or hex_horizontal) and Tile Size, and upload your map image.


Two display toggles are worth knowing: Disable Color Overlay removes the colored status tint, and Disable Tile Codes hides the coordinate labels (A1, B2…) — handy if your image already has its own labels. Disabling the color overlay is also useful while setting up the map to make the tile size and placement adjustments easier.


The Notes field is shown to players via a "View Notes" button, while the separate Game Master Secrets field stays GM-only.



Image Settings

The image settings below can also be set up on the map page by clicking the orange cog button on the right. It is easier when you can see the adjustments in real time.


The Image Width and Image Height override allow you to manually adjust your image size to better line up with your grid or allow for larger or smaller tiles. This is especially helpful if your image already has a grid overlay and you need to adjust the size to fit.


The Image Top Adjust and Image Left Adjust let you move your image underneath in order to help line up your grid.



Tile Settings

Choose your Tile Orientation depending on your needs or gameplay. You can choose from square, horizontal hexes or vertical hexes.


Set the Tile Size to your personal preference, or to help line up with your uploaded image. We recommend a minimum of size 100 for best functionality, and the default is 104.