24.1 Setting Up Currency
24.0 Currencies & Wealth
24.1 Setting Up Currency
Setting up currency will open up other features throughout Chronica, and should only take a moment! With currency set up, your players will be able to track their player wealth, sell items from their inventory, and buy items from shops.
- Start with the largest currency in your game that will be used by players and give it a name (Ex. gold) and a ratio of 1 (since it would have a 1:1 ratio with itself).
- Create the next highest currency (Ex. silver). Its ratio will be the quantity needed to equal the first highest currency (Ex. 10).
- Create the next highest currency (Ex. copper) down the line until you are done. The 'ratio' will always be the quantity it takes to be equal to your highest currency (Ex. 100 copper to make 1 gold or 10 silver to make 1 gold).
Set-up Examples
This example is common in D&D:
NAME | RATIO |
platinum | 1 |
gold | 10 |
electrum | 50 |
silver | 100 |
copper | 1000 |
This example is common with games like Pathfinder:
NAME | RATIO |
gold | 1 |
silver | 10 |
copper | 100 |