25.2 Currency Resources
25.0 Currencies & Wealth 25.2 Currency Resources

Resources are spendable currencies that do not auto-convert like denominations. Reach for them when you want to track separate coins that shouldn't roll up into one another, or to track anything else spendable in your world — lumber, ore, loyalty, favors, gems, faction tokens, gold from a foreign kingdom, bottlecaps. Resources can be restricted to certain parts of the campaign, hidden from players, switched on and off, and grouped together.

Adding a resource

On the Resources tab, click "New Resource" (at the top of the page or in the Currency Resources card). The form has these fields:

  • Name — for example lumber or favors. Tip: if you want a space between the amount and the name on price tags (1 g rather than 1g), start the name with a space.
  • Active? — when on, the resource is usable across the campaign. When off, it's hidden and non-functional everywhere except this admin page. Handy for a resource that's only spendable during certain events or sessions.
  • Secret? — when on, the resource is hidden from players, though GMs can still see and adjust it on player dashboards and kinship profiles.
  • Belongs to group — optionally file this resource into a Resource Group. You can change this later.
  • Categories — where the resource can be carried and spent (see below).
  • Icon — optionally attach an icon to display alongside the resource.
Categories — where a resource can be used

Categories control which holders can carry and spend a resource. Pick at least one, or the resource won't appear anywhere:

  • Players — held in player and party wealth; players can carry, exchange, and spend it.
  • Kinships — used by kinship caches and vaults; priced in cache items and held in the cache till and vault.
  • Shops — lets Campaign Shops price items in the resource. Shops is always an add-on, never on its own — you must also select Players or Kinships so a buyer actually has somewhere to hold it and pay. A resource can belong to several categories: something players gather and a cache sells, like lumber, wants both Players and Kinships.

Note that if a resource belongs to a group, the group's categories take over and the resource's own category choices are disabled — see Resource Groups.

The resources list

The Resources tab lists Ungrouped Resources first, then any Resource Groups. Each row shows the resource's icon, name, categories, and a Balance Records count — the number of holders currently tracking that resource, which is a quick way to see whether it's in use. Drag the grip handle to reorder resources. Use "Edit" to change a resource.

Deleting a resource is permanent. The red "Delete Resource" button removes it from across your campaign — and deletes every balance record holders have for it. This cannot be undone.