18.3 Entity Tags
18.0 Entities 18.3 Entity Tags

A tag is a keyword you attach to an entity. Where a folder says where something lives, a tag says what it is like — and an entity can carry as many tags as you need while sitting in only one folder.

Type them into the Tags field separated by commas: fey, plant, magical, food. Tags already used in your campaign appear underneath as badges you can click to add.

Tags work across folders. This is the whole point of them. Tag every creature that can fly with flying, and you can pull up all of them in one click no matter which folders they are filed in.
Secret Tags

The second field, Secret Tags, works identically but is only ever visible to Game Masters. They do not appear on the entity's profile for players, and they do not appear in the players' tag filter — even on an entity the players can otherwise see in full.

Use them for the things you need to find later but must not show yet:

  • a creature's true nature — actually-a-devil
  • which act or session it belongs to — act-three
  • which quest it is tied to — the-red-hand
The two lists are kept apart on purpose. Each field has its own click-to-add suggestions, so a spoiler tag cannot end up in the public list by a stray click. When you are searching, Game Masters get one dropdown containing both — filtering does not write anything, so there is nothing to get wrong there.
Using tags to find things

Tags shown on a card, in the table, or on a profile are clickable. Clicking one filters the whole codex to everything carrying it. The tag filter is also in the search panel — see 18.4.

Limits and tidiness
  • Up to 25 tags per entity, each up to 40 characters. Anything past those limits is trimmed quietly when you save rather than shown as an error, so check a long list still reads right afterwards.
  • Tags here are their own list for now. The tagging system is built to be shared with the NPC Codex, Places, Quests and the Item Library, but those have not been moved over yet — so a tag you invent here is currently reusable on other entities only.
  • We recommend to keep them short and reusable, Ex: undead v.s. the-undead-thing-from-session-12.