19.2 Shop Items & Containers
19.0 Campaign Shops 19.2 Shop Items & Containers

Add stock with the green "Add Item" button, and group items into containers (with "New Container") to organize categories like weapons, potions, or services. An item's Value is its price, and its Quantity determines availability. On the shelf, an in-stock item shows a "Buy Item" button; a sold-out item shows "Sold Out", and an item flagged not for sale shows "Not For Sale". When the campaign has a wealth system, players can expand a "Your Available Wealth & Resources" panel to see what they can afford before buying.

The Shop Till

Sales accumulate in the shop's Shop Till, reachable from the orange "Shop Till" button. The till holds both currency and resource balances, and records everything in a "Wealth & Resource Log". From the till, an owner or GM can withdraw funds into the owner's wealth using Manage Till (Denominations), and manage resource balances with Manage Till (Resources) — withdrawing them or zeroing out stuck balances.

Zeroing out a till balance is permanent. "Zero Out Till" (for denominations) and the "Zero out" option on resources delete those balances for good, though each action is recorded in the log.
The Stockroom

The orange "Stockroom" button (beside the Shop Till) is the fast way to restock. Instead of editing items one at a time, the Stockroom lists every item with an Adjust Stock field — enter a positive number to add stock or a negative number to remove it, then click "Stock Items". It keeps its own "Stockroom Logs" tab so you have a record of restocks, separate from the sales log.

View shop inventory Campaign Shop page with inventory