Add stock with the green "Add Item" button, and group items into containers (with "New Container") to organize categories like weapons, potions, or services. An item's Value is its price, and its Quantity determines availability. On the shelf, an in-stock item shows a "Buy Item" button; a sold-out item shows "Sold Out", and an item flagged not for sale shows "Not For Sale". When the campaign has a wealth system, players can expand a "Your Available Wealth & Resources" panel to see what they can afford before buying.
The Shop Till
Sales accumulate in the shop's Shop Till, reachable from the orange "Shop Till" button. The till holds both currency and resource balances, and records everything in a "Wealth & Resource Log". From the till, an owner or GM can withdraw funds into the owner's wealth using Manage Till (Denominations), and manage resource balances with Manage Till (Resources) — withdrawing them or zeroing out stuck balances.
The Stockroom
The orange "Stockroom" button (beside the Shop Till) is the fast way to restock. Instead of editing items one at a time, the Stockroom lists every item with an Adjust Stock field — enter a positive number to add stock or a negative number to remove it, then click "Stock Items". It keeps its own "Stockroom Logs" tab so you have a record of restocks, separate from the sales log.