Game Masters have a Player Admins Quickview at the bottom of Party Info. It starts closed; click its heading to open it. Only Game Masters can see it.
It lists every player with a column for each role — Game Master and each of the admin roles in 6.5.1. A green tick means the player has that role. Hover over a column's icon to see which role it is.
Click Edit beside a player to open their player settings, where you can change their roles, their call name, or remove them from the campaign. Two rows behave differently: the Game Owner's settings cannot be edited by anyone else, and your own row offers Leave Campaign instead of Remove Player.
6.5.1 Player Admin Roles
Admin roles let you hand part of the campaign to a trusted player without making them a Game Master. A player can hold as many as you like.
To set them, open the player's settings — Edit in the Quickview — tick the roles you want, and save.
None of the admin roles can see GM Secrets. Only Game Masters can.
A role that lets a player create and edit something usually lets them delete it too, so give roles to players you trust with that part of the campaign.
Game Master
Full access to the campaign’s content, including GM Secrets. A few things stay with the Game Owner alone: the subscription, deleting the campaign, making someone a Game Master or taking it away, managing locked players, and changing the Game Owner’s own settings. Game Masters can change the Game Owner’s wealth, the same as any other player’s. The Game Owner is always a Game Master. Having more than one Game Master is a paid-tier feature.
Game Masters already have every admin role below, so there is no need to tick them as well.
The admin roles
| Role | What it lets the player do |
|---|---|
| Family Tree Manager | Create and edit Family Trees, their leaves and their connections. |
| Auditor | Open other players' inventories, dashboards and wealth logs — the Game Masters' included — and view, add and edit their items and containers. Auditors cannot use Edit Wealth on anyone else, and cannot see personal notes or links. Selling an item from someone's inventory still pays its owner, as it would for anyone. |
| Map & Place Manager | Create and edit every Map and Place that is not secret, including map tiles and whether each tile is explored. Fog of War on dynamic maps stays with the Game Masters. |
| Codex Manager | Create and edit characters in the NPC Codex. |
| Chronicler | Create Developments, and edit the ones they wrote. |
| Domain Manager | Create and edit the Kingdom Building tools — Domains, Regions and Plots that are not secret. |
| Item Manager | Add and edit items, containers and folders in the Item Library. |
| Kinship Manager | Create and edit every Kinship that is not secret, and Kinship Stats. To let a player run one particular kinship instead, make them its Kinship Owner. |
| Quest Manager | Create and edit Quests in the Quest Log that are not secret. |
| Shopkeeper | Run their own Campaign Shops. Money from sales goes into the shop's till, which they can move into their own wealth. Campaign Shops are a paid-tier feature. |
| Stat Manager | Manage Stat Groups and Stats, and Abilities. |
Who can change roles
Any Game Master can set another player's admin roles. Only the Game Owner can grant or remove the Game Master role, and nobody else can change the Game Owner's own settings.