15.1 Choosing Between Legacy and Dynamic Maps
15.0 World & Region Maps 15.1 Choosing Between Legacy and Dynamic Maps

When you click New Map, Chronica asks which type you want before it asks anything else. This is the one decision on a map you cannot revisit, so it is worth a minute of thought.

A map's type is permanent. The two types store their contents in completely different ways — a legacy map's tiles and a dynamic map's pins and shapes are not interchangeable, and there is no conversion between them. If you pick the wrong one, the fix is to create a new map of the other type and rebuild it. Nothing is lost from the original, but nothing carries across either.
Pick Legacy when the grid is the point

Legacy maps divide your image into a fixed grid of tiles. Every tile has an address, a status, and its own label, colour, notes, and icons. Players uncover the world tile by tile.

Reach for Legacy when:

  • You are running a hex crawl or point crawl and want to track exploration cell by cell.
  • You want a map where "how much have we explored?" is a number — legacy maps show a percentage on their index card.
  • Your map is a dungeon or building floor that already reads as a grid.
  • You want the reveal to feel tidy and incremental — a chunk of the world at a time, in even squares or hexes.
Pick Dynamic when the world is freeform

Dynamic maps give you a zoomable, draggable canvas with no grid at all. You place pins exactly where things are, draw territories in whatever shape they actually take, and reveal fog by drawing regions.

Reach for Dynamic when:

  • Your map is a continent or region with irregular borders that no grid respects.
  • You want to zoom in close — dynamic maps pan and zoom smoothly, so one large map can serve for both the world view and city-level detail.
  • You want pins that link through to Places, Quests, Kinships, Domains, Regions, Shops, and other maps, so the map becomes a way to navigate your campaign.
  • You want fog of war shaped like the terrain — a revealed river valley, an explored coastline — rather than a block of cells.
  • You want to draw on the map: borders, trade routes, areas of control, plain text labels across a mountain range.
A quick comparison
LegacyDynamic
LayoutFixed grid of square or hex tilesFreeform canvas, no grid
Zoom and panClick and drag to scroll a large mapFull smooth zoom and pan
Marking a locationSet up the tile it sits inDrop a pin at the exact spot
IconsUp to three per tileOne per pin
Drawing shapesAreas, lines, boxes, text labels
Links to campaign contentOne Place per tileAny number, across seven content types
Hiding the unexplored worldPer-tile status shadingFog of war, revealed by drawn regions
Exploration percentageShown on the index card, unless the colour overlay is off
You do not have to choose once and for all. The choice is per map, not per campaign, and both types live together in the same index and the same folders. A campaign can perfectly well have a dynamic world map, a legacy dungeon crawl, and a dynamic city map side by side.