Almost no map image lines up with a grid on the first try. The tiles are slightly too big, or the image sits a few pixels too far left, or the hexes need to be a touch wider to follow the terrain. Chronica gives you two places to fix this, and they suit different jobs.
The live Map Settings panel — for alignment
Open the map and click the orange cog button (its tooltip reads "Toggle Map Settings"). A panel slides out with the settings that affect alignment, and — this is the useful part — your changes preview on the real map immediately, before you save anything.
Under Image Settings:
- Width Override (px) and Height Override (px) stretch or shrink the image behind the grid.
- Top Adjust (px) and Left Adjust (px) nudge the image's position under the grid.
Type a value and click out of the field — the map redraws straight away. Keep nudging until the grid sits where you want it, then click Save Settings.
If you make a mess of it, two reset buttons help. Reset Position puts the offsets back to zero and the preview updates immediately. Reset Size clears the two override fields, but the preview keeps showing the old size until you click Save Settings — so save after using it rather than assuming it didn't work.
Under Tile Settings you can also change Tile Orientation and Tile Size from here. Note that tile size changes need a save before you see them applied properly.
The edit form — for everything else
Click Edit Map to open the full form. This is where you rename the map, move it between folders, swap the image, change the grid dimensions, edit the notes and Game Master secrets, and toggle the colour overlay and tile codes. It carries the same alignment fields as the panel, under Additional Image Adjustment Settings, but without the live preview — so use the panel for alignment and the form for everything else.
c4 stays tile c4, with all its content. But it will now cover a different piece of picture. If you are replacing a map image with a revised version of the same map, line the new one up with the alignment panel before you assume anything has broken.15.0 World & Region Maps
- 15.1 Choosing Between Legacy and Dynamic Maps
- 15.2 Organizing Maps with Folders
- 15.3 Legacy Maps: Creating Your Grid
- 15.4 Legacy Maps: Aligning the Image and Grid
- 15.5 Legacy Maps: Working with Tiles
- 15.6 Legacy Maps: Revealing the Map to Players
- 15.7 Dynamic Maps: Getting Started
- 15.8 Dynamic Maps: Pins, Shapes, and Labels
- 15.9 Dynamic Maps: Linking Maps to Your Campaign
- 15.10 Dynamic Maps: Fog of War
- 15.11 Secrets and Player Visibility