15.7 Dynamic Maps: Getting Started
15.0 World & Region Maps 15.7 Dynamic Maps: Getting Started

A dynamic map is a zoomable, draggable canvas with your image on it and no grid at all. You mark things by placing them exactly where they belong, at whatever scale makes sense. It is the closest thing Chronica has to spreading a real map across the table.

Creating one
  1. From the maps index, click New Map, then Create Dynamic Map.
  2. Give it a Name, and optionally a Map Folder.
  3. Game Masters can set Secret? while they build it.
  4. Upload your image under Image Settings — same limits as legacy maps: .jpg, .jpeg, .png, .gif, up to 15MB.
  5. Add Notes for your players and, if you are a Game Master, Game Master Secrets for yourself.
  6. Click Create Map.

You will notice the dynamic map form is shorter than the legacy one. There is no grid to set, no tile size, and no image alignment — none of those concepts exist here. If the map opens and tells you it has no base image yet, use Edit Map to upload one.

A larger image may appear better in zoom, but stay within the size limits for uploadability. Because dynamic maps zoom, a larger source image means you can zoom in on a city district and still see more detail. Legacy maps display at a fixed size, so resolution matters less there. Stay under the 15MB ceiling.
Getting around the canvas
  • Drag anywhere to pan.
  • Scroll or use the zoom controls to zoom in and out.
  • Click a pin or shape to open its details.

The map fits itself to your image once, when it opens, and then leaves your view alone — later window resizes will not throw away the zoom and position you set. If you want to get back to the full map, zoom out; there is no re-fit button.

The Map Tools card

Above the canvas sits the Map Tools card. It collapses, and Chronica remembers whether you left it open, so you can fold it away once you are just reading the map. Note that the Fog of War panel (15.10) lives inside this card, so folding it away puts your fog controls out of reach until you open it again.

Everyone, players included, gets the Show row: checkboxes for Pins, Shapes, and Text. These filter what is drawn on the map for you alone — they change nothing for anyone else. On a busy map, hiding shapes to read the pins clearly is genuinely useful, and it is worth telling your players the row is there.

Everything else on the card is for Map Managers and Game Masters, and is covered in 15.8 and 15.10.