A dynamic map is a zoomable, draggable canvas with your image on it and no grid at all. You mark things by placing them exactly where they belong, at whatever scale makes sense. It is the closest thing Chronica has to spreading a real map across the table.
Creating one
- From the maps index, click New Map, then Create Dynamic Map.
- Give it a Name, and optionally a Map Folder.
- Game Masters can set Secret? while they build it.
- Upload your image under Image Settings — same limits as legacy maps: .jpg, .jpeg, .png, .gif, up to 15MB.
- Add Notes for your players and, if you are a Game Master, Game Master Secrets for yourself.
- Click Create Map.
You will notice the dynamic map form is shorter than the legacy one. There is no grid to set, no tile size, and no image alignment — none of those concepts exist here. If the map opens and tells you it has no base image yet, use Edit Map to upload one.
Getting around the canvas
- Drag anywhere to pan.
- Scroll or use the zoom controls to zoom in and out.
- Click a pin or shape to open its details.
The map fits itself to your image once, when it opens, and then leaves your view alone — later window resizes will not throw away the zoom and position you set. If you want to get back to the full map, zoom out; there is no re-fit button.
The Map Tools card
Above the canvas sits the Map Tools card. It collapses, and Chronica remembers whether you left it open, so you can fold it away once you are just reading the map. Note that the Fog of War panel (15.10) lives inside this card, so folding it away puts your fog controls out of reach until you open it again.
Everyone, players included, gets the Show row: checkboxes for Pins, Shapes, and Text. These filter what is drawn on the map for you alone — they change nothing for anyone else. On a busy map, hiding shapes to read the pins clearly is genuinely useful, and it is worth telling your players the row is there.
Everything else on the card is for Map Managers and Game Masters, and is covered in 15.8 and 15.10.
15.0 World & Region Maps
- 15.1 Choosing Between Legacy and Dynamic Maps
- 15.2 Organizing Maps with Folders
- 15.3 Legacy Maps: Creating Your Grid
- 15.4 Legacy Maps: Aligning the Image and Grid
- 15.5 Legacy Maps: Working with Tiles
- 15.6 Legacy Maps: Revealing the Map to Players
- 15.7 Dynamic Maps: Getting Started
- 15.8 Dynamic Maps: Pins, Shapes, and Labels
- 15.9 Dynamic Maps: Linking Maps to Your Campaign
- 15.10 Dynamic Maps: Fog of War
- 15.11 Secrets and Player Visibility