Fog of War is the dynamic map's answer to legacy tile statuses. Instead of revealing cells, you cover the whole map in fog and then draw the shapes you want to open up — a river valley, a coastline, the reach of a road. The revealed area can follow the terrain, because it isn't tied to a grid.
Turning fog on
- Open the map and find the Fog of War switch at the bottom of the Map Tools card. (If the card is collapsed, expand it first.)
- Switch it on. The whole map is now covered, and three more controls appear.
- Click Edit Fog of War to start revealing.
Revealing an area
While fog editing is active, the map focuses on the fog: your pins and shapes are dimmed and locked so you cannot grab them by accident, and the drawing tools narrow to the ones that make sense.
Use Area to draw a region — anything you draw in fog edit mode becomes a revealed region, not a normal shape. Draw a shape around the part of the map your party has uncovered, and the fog clears over it. Use Reshape, Move, and Delete to adjust reveals as the campaign moves.
Click Edit Fog of War again to leave fog editing and get your normal tools back.
The two checkboxes
- Show fog while editing — controls whether the fog is drawn while you are working on the map's normal features. Untick it to get the fog out of the way and see your whole map plainly while you place pins and shapes. It does not affect fog editing itself: while Edit Fog of War is active the fog is always shown, lightened, so you can see what you are cutting away.
- Preview player vision — the important one. It redraws the map with full-strength fog and drops every pin and shape that sits in a fogged area, so you can see how much of the world you have actually opened up. Use it before every session.
Fog is binary
Unlike legacy tiles, which have a "Discovered" middle tier, dynamic fog has two states: revealed, or fogged. There is no partial shading. If you want to represent "they've heard of it but haven't been", do it with a pin and its notes rather than with fog.
15.0 World & Region Maps
- 15.1 Choosing Between Legacy and Dynamic Maps
- 15.2 Organizing Maps with Folders
- 15.3 Legacy Maps: Creating Your Grid
- 15.4 Legacy Maps: Aligning the Image and Grid
- 15.5 Legacy Maps: Working with Tiles
- 15.6 Legacy Maps: Revealing the Map to Players
- 15.7 Dynamic Maps: Getting Started
- 15.8 Dynamic Maps: Pins, Shapes, and Labels
- 15.9 Dynamic Maps: Linking Maps to Your Campaign
- 15.10 Dynamic Maps: Fog of War
- 15.11 Secrets and Player Visibility