15.5 Legacy Maps: Working with Tiles
15.0 World & Region Maps 15.5 Legacy Maps: Working with Tiles

Tiles are where a legacy map stops being a picture and starts being campaign knowledge. Each tile can carry a name, a status, a colour, notes, up to three icons, and a link to a Place in your campaign. Most tiles on most maps stay empty — you only set up the ones that matter.

Setting up a tile

Hover an empty tile and click the grey + that appears. The tile form opens with these fields:

  • Label — a short name shown on the tile itself. Limited to 20 characters, so think "Wolf Den" rather than "The Abandoned Wolf Den of Karrick". Longer names belong in the notes.
  • Status — Explored, Discovered, or Unexplored. This controls how much of the image shows through. See "Revealing the map" in 15.6.
  • Color — a tint for the tile, useful for marking territory, terrain type, or faction control at a glance.
  • Place — links the tile to a Place record in your campaign. Once linked, the tile's detail view offers a Visit link straight through to that Place, with all its description, encounters, and connections.
  • Notes — a rich text field for whatever this location needs.
  • Icons — up to three. There is a filter box to search the icon set by name.
  • Secret? — Game Masters only. Covered in 15.11.

The form has a submit button at the top, under the Quick Create heading, as well as the usual one at the bottom — so you can save a quick label-and-status tile without scrolling past the icon picker. On a tile you are editing, that heading reads Quick Save.

Only three icons are kept. The form warns you above the icon picker, but it is easy to miss: if you tick more than three, the extras are dropped when the tile saves, with no error to tell you it happened. Which three survive depends on their order in the icon list, not the order you ticked them — so if a specific icon matters, save with three and check.
Viewing a tile

Anyone can click a tile that has been set up to open its details. The Tile Information tab shows the label, icons, tile code, status, when it was created and last updated, the linked Place, and the notes.

Map Managers get two extra tabs on this view: Edit Tile, which is the tile form again for quick changes, and Move Tile.

Moving a tile's contents

The Move Tile tab shifts everything on a tile — label, status, colour, notes, icons, Place link — to a different tile code. It is built for a world that changes: an army advancing, a border shifting, a settlement that turns out to sit one hex further north than you drew it.

Move overwrites the destination. Whatever is currently on the tile you move to is deleted and replaced. There is no merge and no undo. Check that the destination is empty — or that you genuinely want to lose what is there — before you confirm.
Clearing a tile

The red Clear Tile button on the tile form wipes every setting on that tile and returns it to empty. Like moving, it cannot be undone. Clearing a tile does not affect the Place it was linked to — the Place record itself is untouched.

Working faster on a big map
Right-click to set status. Setting up a hundred tiles one form at a time is miserable. Instead, right-click any tile for a small menu offering Explored, Discovered, and Unexplored. The tile updates instantly without opening anything. This is the fastest way to open up a region after a session — right-click your way across the route the party took. The menu is only available to Map Managers and Game Masters.

You can also click and drag the map itself to scroll around a grid that is larger than your screen, rather than hunting for scrollbars.