15.11 Secrets and Player Visibility
15.0 World & Region Maps
15.11 Secrets and Player Visibility
Maps carry more spoilers than almost anything else in a campaign, so it is worth understanding exactly what each hiding control does. All of the Secret? switches below are Game Master only — Map Managers can neither set nor clear them.
The four things you can mark secret
| Mark secret | What players see |
|---|---|
| A map | Nothing. It does not appear in the index and cannot be opened. |
| A folder | The folder tab is hidden — but see the warning below. |
| A legacy tile | An empty tile with no label, icons, notes, or Place. The tile's status shading still shows. |
| A dynamic feature | Nothing at all. The feature is never sent to their browser. |
A secret legacy tile still shows its status. This trips people up. If you mark a tile secret but leave it Explored, players see a clear, uncovered tile with nothing on it — which tells them something is there. If you want a tile genuinely invisible, set its status to Unexplored as well as marking it secret.
A secret folder does not protect the maps inside it. Hiding the folder hides the tab, but a player with a direct link to a non-secret map inside can still open it. Mark the maps themselves secret too.
Secrets that hide themselves completely
Two things are hidden so thoroughly that players have no way to know they exist:
- Game Master Secrets on a map — a separate field from Notes, shown in its own tab that only Game Masters see. Notes are for your players; GM Secrets are for you.
- Secret dynamic features — filtered out before the map data ever reaches a player's browser. There is nothing to inspect and nothing to find.
The same is true of links to secret content: if a pin links to a secret Place, players see the pin without that link, and cannot tell a link was removed.
Checking your work
Marking things secret one at a time is error-prone. Chronica gives you two ways to review a whole map at once, and both are worth making a habit — but know what each one actually checks:
- On a legacy map, the Map View Toggle set to Player View shows you the player's map, with one addition: your secret tiles still carry a small eye icon so you can spot them. Everything else is what they see.
- On a dynamic map, Preview player vision checks your fog coverage — it hides everything the fog hides. It does not hide features you marked secret, so read those off their secret markers instead.
Between the two, a thirty-second sweep before a session beats finding out mid-scene.
Fog is stronger than Secret, on maps that use it. On a dynamic map with fog enabled, anything sitting in a fogged region is hidden from players whether or not it is marked secret. Marking a feature secret hides it from players even inside revealed ground. The two work together: fog for "not yet found", secret for "never".
15.0 World & Region Maps
- 15.1 Choosing Between Legacy and Dynamic Maps
- 15.2 Organizing Maps with Folders
- 15.3 Legacy Maps: Creating Your Grid
- 15.4 Legacy Maps: Aligning the Image and Grid
- 15.5 Legacy Maps: Working with Tiles
- 15.6 Legacy Maps: Revealing the Map to Players
- 15.7 Dynamic Maps: Getting Started
- 15.8 Dynamic Maps: Pins, Shapes, and Labels
- 15.9 Dynamic Maps: Linking Maps to Your Campaign
- 15.10 Dynamic Maps: Fog of War
- 15.11 Secrets and Player Visibility