This is the feature that turns a dynamic map from a picture into a way to navigate your campaign. Any pin or shape can link through to the content you have already built — and unlike legacy tiles, which link to one Place, a dynamic feature can link to as many things as it needs.
What you can link to
Seven content types: Places, Quests, Domains, Regions, Kinships, Shops, and other Maps.
That last one deserves a moment. Linking a pin to another map lets you build a chain your players can walk down: a pin on the world map opens the city map, a pin in the city's harbour district opens the smuggler's den. It is the tidiest way to run nested locations without making your players hunt through a list.
Adding a link from the feature editor
- Open the feature and click Edit.
- Find the Links section near the bottom.
- Choose the type you want from the dropdown.
- Start typing in the search box — results appear as you type.
- Click a result to attach it. It appears as a chip; click the × on a chip to remove that link.
The Link Drawer — the faster way
If you are placing a lot of content, work the other way round. Click Link drawer at the top right of the map. A panel opens listing your campaign's content, with a type selector and a filter box.
Drag an item from the drawer onto the map. Chronica drops a pin at that spot, names it after the item, and links it — all in one action. Building a world map of twenty settlements this way takes a couple of minutes instead of twenty trips through a form.
On a touch screen, tap the item first and then tap the map — the drawer tells you so at the bottom.
What players get from links
When anyone opens a linked feature, its popup shows a Linked section with a badge for each connection, and clicking one takes them straight to that record. A pin for the town of Ashford can carry the Place, the Kinship that runs it, the Shop in its market, and the Quest that sends the party there — and your players can reach all four from the map.
15.0 World & Region Maps
- 15.1 Choosing Between Legacy and Dynamic Maps
- 15.2 Organizing Maps with Folders
- 15.3 Legacy Maps: Creating Your Grid
- 15.4 Legacy Maps: Aligning the Image and Grid
- 15.5 Legacy Maps: Working with Tiles
- 15.6 Legacy Maps: Revealing the Map to Players
- 15.7 Dynamic Maps: Getting Started
- 15.8 Dynamic Maps: Pins, Shapes, and Labels
- 15.9 Dynamic Maps: Linking Maps to Your Campaign
- 15.10 Dynamic Maps: Fog of War
- 15.11 Secrets and Player Visibility