15.9 Dynamic Maps: Linking Maps to Your Campaign
15.0 World & Region Maps 15.9 Dynamic Maps: Linking Maps to Your Campaign

This is the feature that turns a dynamic map from a picture into a way to navigate your campaign. Any pin or shape can link through to the content you have already built — and unlike legacy tiles, which link to one Place, a dynamic feature can link to as many things as it needs.

What you can link to

Seven content types: Places, Quests, Domains, Regions, Kinships, Shops, and other Maps.

That last one deserves a moment. Linking a pin to another map lets you build a chain your players can walk down: a pin on the world map opens the city map, a pin in the city's harbour district opens the smuggler's den. It is the tidiest way to run nested locations without making your players hunt through a list.

Adding a link from the feature editor
  1. Open the feature and click Edit.
  2. Find the Links section near the bottom.
  3. Choose the type you want from the dropdown.
  4. Start typing in the search box — results appear as you type.
  5. Click a result to attach it. It appears as a chip; click the × on a chip to remove that link.
The Link Drawer — the faster way

If you are placing a lot of content, work the other way round. Click Link drawer at the top right of the map. A panel opens listing your campaign's content, with a type selector and a filter box.

Drag an item from the drawer onto the map. Chronica drops a pin at that spot, names it after the item, and links it — all in one action. Building a world map of twenty settlements this way takes a couple of minutes instead of twenty trips through a form.

On a touch screen, tap the item first and then tap the map — the drawer tells you so at the bottom.

The drawer tracks what you have already placed. Items already pinned on this map carry a check badge, with a count if you have placed them more than once. So you can work down the list and see at a glance what you still have left to put on the map.
What players get from links

When anyone opens a linked feature, its popup shows a Linked section with a badge for each connection, and clicking one takes them straight to that record. A pin for the town of Ashford can carry the Place, the Kinship that runs it, the Shop in its market, and the Quest that sends the party there — and your players can reach all four from the map.

Secret content stays secret through links. If a link points at something marked secret, players do not see that link at all — the pin simply shows fewer connections than you see. You can safely link a public pin to a secret Place. Players also cannot use the link search at all, so they cannot use it to discover the names of things they haven't found.